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Showing result 1 - 5 of 60 essays matching the above criteria.

  1. 1. Circumventing censorship : a multimodal critical discourse analysis of the Bulgarian satirical newspaper Pras Press

    University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medier

    Author : Elena Hristova; [2023]
    Keywords : political satire; political cartoons; censorship; Bulgaria; public sphere; multimodal critical discourse analysis; Pras Press; Social Sciences;

    Abstract : This thesis examines the role of political satire in the Bulgarian public sphere through the case of the satirical newspaper Pras Press. The bi-weekly publication is centered around political cartooning and reports on public affairs issues from pop culture to current events. READ MORE

  2. 2. The social production of vulnerabilities online : A Tale about digitalised disaster

    University essay from Försvarshögskolan

    Author : Emma Nilsson; [2023]
    Keywords : Vulnerabilities; cyber security; disaster risk reduction; prevention;

    Abstract : This thesis aims to display how disastrous events in the cyber domain can be understood to have root causes attributed to non-technical vulnerabilities. The goal is to show the accelerating importance in understanding the cyber domain as any other societal arena. READ MORE

  3. 3. Comparative Analysis of Load Balancing in Cloud Platforms for an Online Bookstore Web Application using Apache Benchmark

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Srilekha Pothuganti; Malepiti Samanth; [2023]
    Keywords : Cloud computing; load balancing; virtual instances; and the Apache Benchmark Tool;

    Abstract : Background :Cloud computing has transformed the landscape of application deploy-ment, offering on-demand access to compute resources, databases, and services viathe internet. This thesis explores the development of an innovative online book-storeweb application, harnessing the power of cloud infrastructure across AWS,Azure, andGCP. READ MORE

  4. 4. 'This Game Changed my Life' : Online Stories of ‘Emersion’ about Playing Video Games during Difficult Times in Life

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Sergio J. Abuin; [2023]
    Keywords : video games; videogames; personal crises; difficult times; immersion; netnography; stories; posts; online; offline; uses and gratifications; Reddit; Persona 5; videojocs; video jocs; temps dificils; immersió; historia; videojuegos; video juegos; crisis; tiempos difíciles; inmersión; netnografia; historias;

    Abstract : This thesis aims to explore the video game medium in depth, to relate it to the stories foundon Internet communities about users’ gameplay experiences during burdensome moments inlife. To achieve that, the phenomena is explored through the lenses of Uses & Gratificationstheory by means of a netnography on the ‘/Persona 5’ official subReddit; interpreting, codingand analyzing all narratives that fit the criteria with the help of a proposed ‘USE’ system. READ MORE

  5. 5. Circularity in Outdoor Textile Brands - Examining the Integration of Brand Identity, Management Actions, and Communication Strategies for Sustainability

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Ira Schulte; Irene Ferrari; [2023]
    Keywords : Circular economy; outdoor textile brands; brand identity; communication strategy; Business and Economics;

    Abstract : Purpose: The purpose of this research was to investigate how outdoor textile brands align their brand bdentity with their management actions and communication to become more circular. It was as a consequence explored how communication strategies of outdoor brands align with their management decision and how management actions push the transition of a brand towards more circularity. READ MORE