Essays about: "physically-based simulation"
Showing result 1 - 5 of 22 essays containing the words physically-based simulation.
-
1. Real-time Soft Body Simulation using Extended Position-Based Dynamics and Tetrahedral Deformation
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Several methods have been used to simulate soft body deformation, such as mass-spring systems and position-based dynamics. This has been done using tetrahedral mesh models for preservation of shape and volume. READ MORE
-
2. Applying spatially and temporally adaptive techniques for faster DEM-based snow simulation
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Physically-based snow simulation is computationally expensive and not yet applicable to real-time applications. Some of the prime factors for this cost are the complex physics, the large number of particles, and the small time step required for a high-quality and stable simulation. READ MORE
-
3. An evaluation of deep learning models for urban floods forecasting
University essay from KTH/GeoinformatikAbstract : Flood forecasting maps are essential for rapid disaster response and risk management, yet the computational complexity of physically-based simulations hinders their application for efficient high-resolution spatial flood forecasting. To address the problems of high computational cost and long prediction time, this thesis proposes to develop deep learning neural networks based on a flood simulation dataset, and explore their potential use for flood prediction without learning hydrological modelling knowledge from scratch. READ MORE
-
4. Hydraulic Erosion Simulation on the GPU for 3D terrains
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Erosion is the action of various natural processes, such as water flow, wind and gravity, that displaces material from one area to another. Creating physically-based models of these complex phenomena has been a major challenge in creating realistic terrain in video games in a fast way, without having a 3D artist model the terrain by hand. READ MORE
-
5. Real-Time Plastic Deformation of Car Bodyworks
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Realism in video games is furthered each year. Particularly in racing and driving games, visual realism in the deformation of cars play a larger and larger role for the immersion in a virtual world. With the improvements of modern hardware, a new physically based simulation approach for the deformation of object has emerged. READ MORE