Essays about: "pragmatics"

Showing result 31 - 35 of 59 essays containing the word pragmatics.

  1. 31. The use of semiotics and pragmatics in printed advertisements : How consumers make sense of advertisements in relation to established theories

    University essay from Högskolan i Halmstad/Akademin för lärande, humaniora och samhälle

    Author : Emma Månsson; [2018]
    Keywords : Advertisement; Advertising; Printed Advertisements; Semiotics; Pragmatics; Swedish Women;

    Abstract : This essay is a study which is intended to explore how a well-known makeup company, M.A.C., uses semiotics and pragmatics in their advertisements and how the consumer’s reaction corresponds with what is proposed in the theories. READ MORE

  2. 32. Comic Books - Images, Words and Language Acquisition : Using comic books as an alternative material for teaching the English language.

    University essay from Högskolan i Halmstad/Akademin för lärande, humaniora och samhälle

    Author : Christian Egelström; [2018]
    Keywords : ;

    Abstract : The purpose of the research described in this essay is, by analysing the content of comic books, to (1) evaluate comic books as material for teaching, (2) if possible, to create an exercise that could be used in the classroom in which comic books are used for teaching ESL and (3) to suggest innovative material and related tasks that could be used to introduce students to issues related to meaning, with the focus on “literal or speaker meaning”, “multimodality” and “deixis”, and drawing upon principles and concepts described within the disciplines of semiotics, semantics and pragmatics. Accordingly, the thesis questions of this essay are described as follows: If possible, how could comic books be used in the classroom as an alternative material for teaching the ESL? If possible, how could comic books be used to introduce students to issues related to meaning through linguistic approaches, with the aid of semantics, semiotics and pragmatics?  Comic books, in theory and in practice, could be used in the classroom as an alternative material for teaching the English language and introduce students to issues related to meaning through linguistic approaches, with the aid including semantics, semiotics and pragmatics. READ MORE

  3. 33. Swedish toddlers’ use of turn-final gaze in dyadic child-parent interaction

    University essay from Stockholms universitet/Institutionen för lingvistik

    Author : Stina Andersson; [2018]
    Keywords : Turn-taking; gaze; child-parent interaction; pragmatics; questions; Turtagning; blick; barn-förälder-interaktion; pragmatik; frågor;

    Abstract : Turn-final gaze at the interlocutor has been suggested to fill different functions in conversation: being monitoring, regulatory or response-seeking. 16 Swedish toddlers use of turn-final gaze in dyadic interaction with their parents was investigated at the ages 1;0, 1;6, 2;0, 2;6 and 3;0. READ MORE

  4. 34. Metadiscourse in advertising : Persuasion in online advertisements of makeup brands.

    University essay from Linnéuniversitetet/Institutionen för språk (SPR)

    Author : Maja Gustafsson; [2018]
    Keywords : Metadiscourse; makeup; advertisement; e-commerce; pragmatics; persuasive language.;

    Abstract : E-commerce has exploded and with that also advertisements online. To get customers to stay as customers with your company, advertisements become more and more persuasive. To measure this persuasion metadiscourse has been used as a method for this investigation. READ MORE

  5. 35. "The World of Real Emotion" A Study of Communication: Conveying Emotions Through Narrative in Final Fantasy

    University essay from Lunds universitet/Engelska

    Author : Rayne Hedberg; [2018]
    Keywords : verbal communication; non-verbal communication; pragmatics; semiotics; ludology; emotion; video games; Languages and Literatures;

    Abstract : This essay investigates the communicative elements video games in the RPG genre utilise in order to convey emotion through narrative, and the difference between older and newer games. The essay focuses on the execution and interplay of verbal and non-verbal communication of the linguistic and semiotic examined in four video games chosen from the Final Fantasy series. READ MORE