Essays about: "rendering techniques"

Showing result 11 - 15 of 117 essays containing the words rendering techniques.

  1. 11. Hybrid Rendering in 3D Map-Based Grand Strategy Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Kajsa Buckard; [2022]
    Keywords : Computer graphis; ray tracing; rasterization; strategy games; Datorgrafik; strålspårning; rastrering; strategispel;

    Abstract : Ray tracing comes together with a tremendous computational cost [1]. Therefore, Keller et al., expressed that possible cost reduction appears when a hybrid rendering pipeline is implemented by combining rasterization and ray tracing, which have already been introduced to the film and game industries. READ MORE

  2. 12. Shadow Maps Techniques Compared : A Performance Comparison Between Shadow Maps and Cascaded Cascaded Shadow Maps

    University essay from Blekinge Tekniska Högskola

    Author : Ghazi Hicheri; [2022]
    Keywords : Shadow Maps; Cascaded Shadow Maps; Performance; Consumption; Algorithm;

    Abstract : Nowadays, 3D rendering has been widely applied in video games. Every year companies strive to come up with new solutions and implementations that potentially will increase the complexity of an algorithm, combined with trying to improve the realism of the graphics. READ MORE

  3. 13. Efficient Realistic Cloud Rendering using the Volumetric Rendering Technique : Science, Digital Game Development

    University essay from Blekinge Tekniska Högskola

    Author : Adam Bengtsson; [2022]
    Keywords : Data collection; Programming; Volumetric rendering; Clouds; Real-time;

    Abstract : With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexception. In many video games, it is common that its rendering implementation is based on acollection of 2D cloud-images rendered into the scene. READ MORE

  4. 14. Adapting the PIC/FLIP fluid simulation method to produce a LEGO water animation & evaluating its performance

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Alvin Häger; [2022]
    Keywords : ;

    Abstract : Fluid simulation in computer graphics is a well-researched field used to simulate water in different ways. Although computer graphics techniques in this area usually aim towards creating realistic representations, they can also deviate to create stylized animations of water that adopt different aesthetics whilst maintaining certain aspects of realism. READ MORE

  5. 15. Evaluation of Error Metrics Used for Quality Assessment of Simplified Meshes

    University essay from Linköpings universitet/Institutionen för systemteknik

    Author : Dennis Udd; [2022]
    Keywords : Level of Detail; Error Metric; Mesh Comparing; Mesh Simplification; 3D Optimisation; Computer Graphics; LOD;

    Abstract : Level of Detail (LOD) is an important area in game development and it is a term used to describe the complexity of 3D models. Complex 3D models that are rendered from a far distance can often be simplified, to minimise rendering costs. The visual appearance of a simplified model should be as close to the original model as possible. READ MORE