Essays about: "rendering techniques"

Showing result 6 - 10 of 117 essays containing the words rendering techniques.

  1. 6. A Peer-to-Peer Networking Framework for Scalable Massively Multiplayer Online Game Development in Unity

    University essay from Högskolan i Halmstad/Akademin för informationsteknologi

    Author : Jakob Forsbacka; Gustav Sollenius; [2023]
    Keywords : P2P; Networking; MMOG; Scalability; Multiplayer; Game; NAT Transversal; Unity; Framework; TCP; UDP; RUDP; Transport layer protocols; RPC; Interest Management; Dead Reckoning;

    Abstract : This thesis investigates designing and implementing a peer-to-peer (P2P) networking frameworkfor Unity, a popular game engine, intending to offer a scalable and efficient solution forconstructing networked multiplayer games. The research covers an analysis of a P2P networkarchitecture, transport layer protocols, challenges in NAT traversal, and peer list management. READ MORE

  2. 7. Exploring Near-Field SAR with mmWave Pulsed Coherent Radar

    University essay from Lunds universitet/Matematisk statistik

    Author : Elina Yrlid; [2023]
    Keywords : SAR; Synthetic Aperture Radar; PCR; pulsed coherent radar; radar; mmWave; millimeter-wave; near-field; 60GHz; Technology and Engineering;

    Abstract : This thesis explores the option to apply Synthetic Aperture Radar (SAR) techniques to image near-field targets utilizing mmWave pulsed coherent radar (PCR). The recent development of mmWave radars has broadened the scope for SAR, but there are few concrete examples explaining and demonstrating the fundamental SAR algorithms from a PCR perspective. READ MORE

  3. 8. Enhancing Autodesk Maya´s rendering capabilities: : Development and integration of a real-time render plug-in incorporating the extended feature of Toon-Shading

    University essay from Blekinge Tekniska Högskola

    Author : Zannie Karlsson; Liye Yan; [2023]
    Keywords : Software prototyping; Cel-shading; Shading algorithm; 3D-computer graphics; Non-photorealistic rendering technique;

    Abstract : Background- Autodesk Maya is by its long existence one of the most established 3D-modeling software that enables users to create meshes and the software can handle a majority of processes associated with graphic models, animation, and rendering. Although there are arguably different third-party plug-ins that can be used to enhance the efficiency of Maya. READ MORE

  4. 9. Individual Layer Scaling and Redundancy Reduction of Singleshot Multiplane Images for View Synthesis

    University essay from Lunds universitet/Matematik LTH

    Author : Max Bergfelt; [2023]
    Keywords : MPI; multiplane images; view synthesis; rendering; computer vision; unity; Mathematics and Statistics;

    Abstract : Image-based rendering for view synthesis is a field within computer vision that has seen a growing number of research activity within the past few years, much due to deep learning techniques emerging, allowing researchers to re-format view synthesis as a learning problem. The multiplane image (MPI) is a recently proposed learning-based layered 3D representation, created from one or a few input images for the purpose of rendering novel views. READ MORE

  5. 10. Comparative study of Batch and Instance rendering for static geometry in OpenGL

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Marcus Alström; Christoffer Andersson; [2023]
    Keywords : Batch rendering; Instance rendering; OpenGL; Static geometry; Frame time; Batch rendering; Instance rendering; OpenGL; Statisk geometri; Frame time;

    Abstract : Graphical rendering has use cases in many fields. When rendering in real time, such as in simulations or games, the time to compute each frame is of high importance. An important factor to reducing frame time is decreasing the amount of calls between the processor and graphics card. READ MORE