Essays about: "rendering techniques"
Showing result 21 - 25 of 117 essays containing the words rendering techniques.
-
21. 3D printing of alginates into tubular structures resembling human airways
University essay from Lunds universitet/Avdelningen för Biomedicinsk teknikAbstract : Tissue shortage for lung transplantation remains a problem worldwide as lung transplantation is often the only available option with numerous possible complications. Generating lung tissue ex-vivo has been proposed as one way to potentially overcome this shortage. READ MORE
-
22. A Performance Comparison of Dynamic- and Inline Ray Tracing in DXR : An application in soft shadows
University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaperAbstract : Background. Ray tracing is a tool that can be used to increase the quality of the graphics in games. One application in graphics that ray tracing excels in is generating shadows because ray tracing can simulate how shadows are generated in real life more accurately than rasterization techniques can. READ MORE
-
23. Analyzing performance for lighting of tessellated grass using LOD
University essay from Blekinge Tekniska HögskolaAbstract : BackgroundThere are different methods for rendering grass in real-time, for video games. This thesis looks at an algorithm that uses hardware tessellation to generate geometry during run time. These concepts are explained in more detail in the introduction chapter as well as the method chapter. READ MORE
-
24. Real-time Ray Traced Ambient Occlusion and Animation : Image quality and performance of hardware- accelerated ray traced ambient occlusion
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Recently, new hardware capabilities in GPUs has opened the possibility of ray tracing in real-time at interactive framerates. These new capabilities can be used for a range of ray tracing techniques - the focus of this thesis is on ray traced ambient occlusion (RTAO). READ MORE
-
25. Hardware-Accelerated Ray Tracing of Implicit Surfaces : A study of real-time editing and rendering of implicit surfaces
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Rasterization of triangle geometry has been the dominating rendering technique in the real-time rendering industry for many years. However, triangles are not always easy to work with for content creators. READ MORE