Essays about: "rendering techniques"
Showing result 16 - 20 of 117 essays containing the words rendering techniques.
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16. 3D visibility emergency stop system for automated industrial environments: An OpenGL based solution
University essay from Mälardalens universitet/Akademin för innovation, design och teknikAbstract : The advent of industry 4.0 has not only brought innovation and automation with it but also new challenges. Automation in industrial settings is advancing at a rapid pace, thus making the modern industrial workplace all the more stimulating. READ MORE
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17. Visual and performance comparison: Physically based atmosphere method against Unity Universal Render Pipeline procedural skybox
University essay fromAbstract : Background. In the pursuit of realism in rendering, a feature that may get overlooked is the sky and atmosphere—especially the consumer who might suspect that something is off without identifying it. A critical aspect of sky rendering is the color that should be dynamic with the time of day to be realistic. READ MORE
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18. Performance comparison between Clustered and Cascaded Clustered Shading
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. The game-industry is rapidly demanding more and more comput-ing power in its strive for more realistic renditions of environments, simulations andgraphics. To accelerate the improvements made to the realism of real time graph-ics further, optimizations like Clustered and Cascaded Clustered Shading come intoplay. READ MORE
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19. Targeted Improvement of a Deep Learning Object Detector Using Synthetic Training Data
University essay from Lunds universitet/Matematisk statistikAbstract : When working with object detection, the quality and quantity of the training data is often a recurrent bottleneck. This thesis proposes a technique of incrementally improving an object detector using synthetically rendered data. READ MORE
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20. Improving Ray Tracing Performance with Variable Rate Shading
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Hardware-accelerated ray tracing has enabled ray traced reflections for real-time applications such as games. However, the number of rays traced each frame must be kept low to achieve expected frame rates. READ MORE