Essays about: "serious games"
Showing result 26 - 30 of 107 essays containing the words serious games.
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26. Effectiveness in the pandemic : A study of the development of a serious game to facilitate remote meetings
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : The study evaluated if gamification could facilitate remote work with delimitations in digital remote meetings through a serious game. The serious game was developed based on previous research, and a conducted pre-study mainly examined remote work experience. READ MORE
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27. A SERIOUS GAME PROTOTYPE BASED ON STUDY TRAINING EMOTION REGULATION TO HELP COLLEGE STUDENTS REDUCE ACADEMIC PROCRASTINATION : Take ‘Cat Clinic’ as a case
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Academic procrastination is a common phenomenon among contemporary college students. This behavior seriously affected the graduation, physical and mental of college students. Playing games is a kind of procrastination behavior, which refers to short-term happiness through games and avoiding the pain caused by academic writing. READ MORE
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28. What are the needs and use of educational games in the modern workplace? : A case study on the prospects of equality, diversity, and inclusion education in a multinational business, through the use of a serious game
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Workplace diversity is an increasingly important topic for all companies who wish to stay in business. The purpose of this master’s thesis is to evaluate the needs and usage of a serious game in the form of an educational tool when teaching employees at a multinational business about equality, diversity, and inclusion topics. READ MORE
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29. Can a Support Vector Machine identify poor performance of dyslectic children playing a serious game?
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This paper has been a part of developing the serious game Kunna, a web-based game with exercises targeting children diagnosed with dyslexia. This game currently consists of five different exercises aiming to practice reading and writing without a therapist or neuropsychologist present. READ MORE
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30. The Benefits of the Placebo Effect in Serious Games : Possible Applications to Game Design
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The presence of the placebo effect can be traced down both in the medical field and games. In the medical field, the placebo effect has been used to understand the effectiveness of any treatment or a specific drug given in a control group. If the medicine is working or it’s just the perceived improvement, which is the placebo effect. READ MORE