Essays about: "the essay of art"

Showing result 6 - 10 of 165 essays containing the words the essay of art.

  1. 6. Coming to Voice Through Capoeira : Uncovering Ancestrality and Embodiments of the African Diaspora

    University essay from

    Author : Ana Da Conceição Paz; [2023]
    Keywords : Capoeira; Radical Openness; African diaspora; Embodiments; Ancestral; Resistance;

    Abstract : Capoeira is an African diasporic art form that developed in Brazil during the transatlantic slave trade. This research explores the history of Capoeira and its contemporary engagement through an autoethnographic method. It follows the first-hand experience of being a black female researcher and a Capoeirista both in Europe and Brazil. READ MORE

  2. 7. Specters of Art: Hauntology and Limitrophy in John Banville's Frames Trilogy

    University essay from Stockholms universitet/Engelska institutionen

    Author : Astrid Isac; [2023]
    Keywords : ;

    Abstract : John Banville’s Frames Trilogy, comprising the novels The Book of Evidence (1989), Ghosts (1993) and Athena (1995), presents an account of the ghosts existent in both the reality and art surrounding one’s life. In an intriguing first-person narration, Freddie Montgomery, the protagonist in all the novels, describes spectral apparitions in works of art and is haunted by his violent, ghostly past. READ MORE

  3. 8. Staying, Sane, on a Planet Dying Fast : Art and Eco-Psychology in Kurt Vonnegut's Breakfast of Champions

    University essay from Högskolan i Halmstad/Akademin för lärande, humaniora och samhälle

    Author : Sam Hammarberg; [2023]
    Keywords : Ecocriticism; mental health; solastalgia; eco-PTSD; ecological uncanny; Vonnegut;

    Abstract : This essay analyzes Kurt Vonnegut’s Breakfast of Champions (1973) in relation to eco-psychology. First, Dwayne Hoover is diagnosed with solastalgia; second, the narrator is shown to suffer from ecological PTSD; and, lastly, the novel is considered in light of the ecological uncanny and the ecological homecoming narrative. READ MORE

  4. 9. Non-dualism, natural science and what contemporary artistic practices have to say about it

    University essay from Göteborgs universitet/HDK-Valand - Högskolan för konst och design

    Author : Jonathan Lystbæk Jørgensen; [2023]
    Keywords : Fine Art; HDK-Valand; Konst; Contemporary art; Bernardo Kastrup;

    Abstract : In this essay I intend to investigate what role contemporary art plays in the exploration of fundamental aspects of reality - and the importance of it. My premise for this text is that dealing with the fundamental aspects of reality has value - the way life is felt and how the world is perceived can be highly dependent on the fundamental understanding of reality. READ MORE

  5. 10. A Hypnotic Digital Artefact

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Micaela Cederlund; [2023]
    Keywords : Gurdjieff; NLP; Neuro Linguistic Programming; Neuro-Linguistic Programming; Flow; Trance; Ericksonian Hypnosis; Hypnosis; Hypnotic; Trance-Hypnotic; Trance-Hypnotic Experiences; Trance-Hypnotic Experience; consciousness; alternate state of consciousness; Flow Theory; hypnotic artefact; hypnotic artefacts; Milton Erickson; Ericksonian; Bandler and Grinder; Grinder; Bandler; Grinder and Bandler; decadence; autotelic experiences; autotelic experience; autotelic; phenomenology; Cultist Simulator; Cultist; Simulator; Csikszentmihalyi; Weather Factory; Alexis Kennedy; Lottie Bevan; Ian Bogost; Procedural Rhetorics; Game Design; Games Design; Games; Computer Games; Computer Game; Game; Digital Design; Games Design Rhethorics; Game Design Rhetorics; Absorption; Inwards Attention; Interiorly; Inwards Spaces; Hypnotic Digital Artefact; Hypnotic Digital Artefacts; Digital Artefacts; Digital Artefact; Neurolinguistic; Neuro Linguistic; Neuro-Linguistic;

    Abstract : This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. This essay is meant to help designers who want to create hypnotic digital artefacts in the shape of a game, or researchers who wants to further this field. READ MORE