Essays about: "thesis video games"

Showing result 36 - 40 of 227 essays containing the words thesis video games.

  1. 36. Identifying, Analysing and Comparing Organisational Cultures in the Game Development Industry : A comparative case study on the two Blizzards from 1997-2005.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Klito Lamaj; Ruilai Xue; [2023]
    Keywords : Blizzard Entertainment; Competing Values Framework; Diablo II; Organisational culture; Starcraft;

    Abstract : Organisational culture is a long debated research field, one that is greatly influential in modern day workspace, possibly deeply affecting organisational performance. This thesis is a case study on Blizzard entertainment from 1997 to 2005, where Blizzard North and Blizzard South, two organisations, existed and worked on some of the company’s most influential games. READ MORE

  2. 37. A Prototype Quest Generator for Simulating Human-Authored Narrative

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : JAN PLÄHN; [2022-11-23]
    Keywords : GPT-3; Natural Language Generation; Procedural Content Generation; quest generation; Shotgun Hill Climbing; video games;

    Abstract : This thesis investigates several techniques of player-tailored procedural quest generation in terms of authenticity and immersion. This is done through the application of a shotgun hill climbing algorithm as well as surface realisation using a natural language generator. READ MORE

  3. 38. What did I just learn? : How commercial video games could underhandedly teach players environmental sustainability

    University essay from Jönköping University/HLK, Medie- och kommunikationsvetenskap

    Author : Maria Johanna Horsten; [2022]
    Keywords : commercial video games; environmental sustainability; environmental gaming; Dimensions of Environmentally Sustainable Gameplay; Horizon Forbidden West;

    Abstract : Commercial video games have a great potential in battling the ongoing environmental crises. However, literature has so far largely neglected a connection between environmental sustainability and commercial video games. READ MORE

  4. 39. What makes a cozy game? : A study of three games considered cozy

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Alva Wäppling; Lovisa Walchshofer; Rebecka Lewin; [2022]
    Keywords : games; cozy games; a short hike; unpacking; gris; game genres; cozy aesthetic; spel; cozy spel; a short hike; unpacking; gris; spelgenrer; mysig estetik;

    Abstract : In recent years the video game industry has seen a rise of the term “cozy games”. In an attempt to explore this new term, this thesis closely looks into three games commonly associated with the label – A Short Hike, Unpacking, and GRIS – to find the essence of what makes them be perceived as cozy. READ MORE

  5. 40. The effect of red-light sources on the player experience of a horror game level

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Irma Andersson; [2022]
    Keywords : Horror games; 3D modeling; lighting in video games; color study; color psychology; red;

    Abstract : This thesis investigates how the color red can potentially affect the player’s perception of horror game environments. The test was conducted by asking participants to play through a horror level made in Unreal Engine 4 which used realistic-looking assets. READ MORE