Essays about: "thesis video games"
Showing result 36 - 40 of 227 essays containing the words thesis video games.
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36. Identifying, Analysing and Comparing Organisational Cultures in the Game Development Industry : A comparative case study on the two Blizzards from 1997-2005.
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Organisational culture is a long debated research field, one that is greatly influential in modern day workspace, possibly deeply affecting organisational performance. This thesis is a case study on Blizzard entertainment from 1997 to 2005, where Blizzard North and Blizzard South, two organisations, existed and worked on some of the company’s most influential games. READ MORE
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37. A Prototype Quest Generator for Simulating Human-Authored Narrative
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : This thesis investigates several techniques of player-tailored procedural quest generation in terms of authenticity and immersion. This is done through the application of a shotgun hill climbing algorithm as well as surface realisation using a natural language generator. READ MORE
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38. What did I just learn? : How commercial video games could underhandedly teach players environmental sustainability
University essay from Jönköping University/HLK, Medie- och kommunikationsvetenskapAbstract : Commercial video games have a great potential in battling the ongoing environmental crises. However, literature has so far largely neglected a connection between environmental sustainability and commercial video games. READ MORE
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39. What makes a cozy game? : A study of three games considered cozy
University essay from Uppsala universitet/Institutionen för speldesignAbstract : In recent years the video game industry has seen a rise of the term “cozy games”. In an attempt to explore this new term, this thesis closely looks into three games commonly associated with the label – A Short Hike, Unpacking, and GRIS – to find the essence of what makes them be perceived as cozy. READ MORE
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40. The effect of red-light sources on the player experience of a horror game level
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis investigates how the color red can potentially affect the player’s perception of horror game environments. The test was conducted by asking participants to play through a horror level made in Unreal Engine 4 which used realistic-looking assets. READ MORE