Essays about: "thesis video games"

Showing result 26 - 30 of 227 essays containing the words thesis video games.

  1. 26. The role of video game quality in financial markets

    University essay from Uppsala universitet/Nationalekonomiska institutionen

    Author : Nikolai Surminski; [2023]
    Keywords : Video games; product quality; financial markets; return analysis; multivariate regression model; trading strategy; Decision Support System;

    Abstract : Product quality is an often-overlooked factor in the financial analysis of video games. Quality measurements have been proven to work as a reliable predictor of sales while also directly influencing performance in financial markets. READ MORE

  2. 27. The Speed of Clouds : Utilizing Adaptive Sampling to Optimize a Real-Time Volumetric Cloud Renderer

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emrik Hydén; [2023]
    Keywords : Volumetric clouds; Ray marching; Bilinear interpolation; Adaptive sampling; Unity3D; Volymetriska moln; Ray marching; Bilinjär interpolering; Adaptiv sampling; Unity3D;

    Abstract : Volumetric clouds are often used in video games in order to improve the realism or graphical quality of the game. However, in order to achieve real-time rendered clouds, optimizations have to be implemented as part of the rendering algorithm. READ MORE

  3. 28. Performance Analysis of a Godot Game-Agnostic Streaming Tool

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Sam Axelsson; Filip Eriksson; [2023]
    Keywords : Streaming; Game-Agnostic; State Replication; Client Simulation; Godot Game Engine; Streaming; Spel-Agnostisk; State Replication; Client Simulation; Godot Spelmotor;

    Abstract : Background. Streaming games is traditionally done with video and audio both for watching on websites like Twitch and YouTube or playing via cloud gaming services. Streaming with video and audio requires good internet speeds to be of satisfactory quality therefore compression algorithms are used. READ MORE

  4. 29. Are we ready to talk about feminist game mechanics?

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Caterina Blomgren; [2023]
    Keywords : feminism; video games; game mechanics; procedurality; procedural feminism; feminist games;

    Abstract : While character design and representation have been extensively discussed within feminist discourse, the attention given to game mechanics has been limited. This study aims to challenge the assumption that feminist ideals in video games can only be conveyed through narrative elements and investigate the potential of integrating feminist principles into game design, with a specific focus on game mechanics. READ MORE

  5. 30. Playing by the Rules: Exploring the Challenges to Copyright Protection faced by Video Game Publishers

    University essay from Lunds universitet/Juridiska institutionen; Lunds universitet/Juridiska fakulteten

    Author : Alice Niamh Savage; [2023]
    Keywords : Law and Political Science;

    Abstract : The intellectual property regime within the European Union is one which has a rich and lengthy history, encompassing a wealth of forms of expression. The harmonisation of copyright can be dated to the creation of the Berne Convention for the Protection of Literary and Artistic Works of 1886. READ MORE