Essays about: "virtual heritage"

Showing result 21 - 25 of 29 essays containing the words virtual heritage.

  1. 21. The 100 kW Sportscar : Experience-Oriented Performance through Reduction in Times of Excess

    University essay from Umeå universitet/Designhögskolan vid Umeå universitet

    Author : Robin Ritter; [2017]
    Keywords : Future Porsche Lightweight Vehicle Concept;

    Abstract : Problem Area With the introduction of the Bugatti Veyron in 2005, a new breed of sportscars was born: the hypercar. It was celebrated as a technological masterpiece, its todays hybrid counterparts, the McLaren P1, Ferrari LaFerrari and Porsche 918 Spyder were named the ‘holy trinity’ of sportscars. READ MORE

  2. 22. Multi-user and immersive experiencesin education: the Ename 1290 game,based on the use of MicrosoftKinect and Unity

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Madhuri Pullambaku; Tashi Tsering; [2016]
    Keywords : ;

    Abstract : Ename 1290 is a virtually reconstructed heritage application aimed toserve as an educational tool. With the emergence of media andinteractive technologies like the Microsoft Kinect, users are now ableto virtually explore and experience the reconstructed heritageenvironments and learn about the medieval world in a more excitingway. READ MORE

  3. 23. Political Entrepreneurs and Regioneers: A Netnographic Study of Regional Identity and Soft Regionalism in Somerset, England

    University essay from Lunds universitet/Avdelningen för etnologi

    Author : Zachary Mooney; [2015]
    Keywords : identity; cultural analysis; political entrepreneur; commodification; soft regionalism; heritage; region; Somerset; England; Britain; MACA; Cultural Sciences;

    Abstract : Soft regionalism and regional identities in Great Britain has seldom been explored beyond the national debates of Scotland, Wales, and Cornwall. Many recent local studies in England have, too, been neglected. READ MORE

  4. 24. Palette of possibilities: developing digital tools for displaying the uncertainty in the virtual archaeological “reconstruction” of the house V 1,7 (Casa del Torello di Bronzo) in Pompeii

    University essay from Lunds universitet/Antikens kultur och samhällsliv

    Author : Marta Perlinska; [2014]
    Keywords : reconstruction; 3D modelling; computer vision; digital archaeology; Geographic Information System; model; paradata; Pompeii; probability map; public archaeology; transparency; virtual heritage; Virtual Reality; visualization; History and Archaeology;

    Abstract : This thesis has two major purposes: (1) to create a 3D virtual “reconstructive” model of the peristyle with the nymphaeum wall (room b) of the house V 1,7 (House of the Bronze Bull) in Pompeii, and (2) to prepare a probability map based on this model that will show the reliability level for each individual part. The author underlines the importance of recording paradata of the entire workflow. READ MORE

  5. 25. Elements in games for virtual heritage applications

    University essay from Institutionen för kommunikation och information

    Author : Helena Granström; [2013]
    Keywords : cultural heritage; virtual heritage; video games;

    Abstract : The methods of preserving cultural heritage are becoming increasingly digital, and with this development it is becoming all the more open to public scrutiny. The field of virtual heritage and their applications, which digitally preserve cultural heritage using virtual reality, are struggling to live up to the expectations of the public. READ MORE