Essays about: "virtual heritage"

Showing result 11 - 15 of 29 essays containing the words virtual heritage.

  1. 11. Virtual reality in tourism. Opportunity or pitfall? : Explorative case study of a place-based virtual reality experience of Mariebergsskogen

    University essay from Karlstads universitet/Institutionen för geografi, medier och kommunikation (from 2013)

    Author : Barbara Kubitzek; [2021]
    Keywords : Virtual reality tourism; virtual reality; co-creation; geomedia; place-based virtual reality experiences; place marketing; Region Värmland; Karlstad Municipality; Mariebergsskogen; experience design; interaction design; storytelling; cultural heritage; covid-19; pandemic; communication; Sweden; case-study; film; 360°; Lefebvre; digital experiences; destination marketing; VR film; cinematic virtual reality; metaverse; UX; UI; Skansen; Sweden; Visit Sweden; Visit Värmland; design processes; Oculus Quest; Google cardboard; NFT; methodological model; PDU; innovation; marketing; Virtuelle Realität; Tourismus; Marketing; Schweden; Geomedia; Experience Design; Kommunikation; Covid-19; Pandemie; Fallstudie; Sinne; Kultur; Park; Umwelt; Virtuell Verklighet; turism; Karlstad Kommun; Region Värmland; Kommunikation; pandemi; kulturellt arv; plats; berättelse;

    Abstract : To what extent can virtual reality be used to induce real-life tourism? This question becomes even more relevant in these covid-19 times. However, research on virtual reality concerning tourism has not engaged substantively with this question yet and thus this study seeks to address this question. READ MORE

  2. 12. The 1677 Siege of Malmo - A Gamified Past Simulation for improving Cultural Heritage interpretation

    University essay from Lunds universitet/Institutionen för tjänstevetenskap

    Author : Thibault Géraudie; Marcio Filho; [2021]
    Keywords : Digital Heritage interpretation; VR; Gamifies Simulations; Cultural Heritage; Virtual Heritage; Edutaining; Social Sciences;

    Abstract : .... READ MORE

  3. 13. Alpinism as a Form of Intangible Cultural Heritage from the Perspective of Interactive Methods in Digital Humanities

    University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Author : Klaus-Georg Deck; [2021]
    Keywords : alpinism; cultural heritage; digital humanities; interactive methods; augmented reality; virtual reality;

    Abstract : In 2019, alpinism was inscribed in the UNESCO representative list of the intangi­ble cultural heritage of humanity. This thesis shows that alpinism as intangible cultural heritage can be made experienceable for everyone by means of interactive technologies of digital humanities. READ MORE

  4. 14. Exchanging cultural heritage knowledge, communicating cultures and participating in community through a virtual community of practice

    University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Author : Rasha Al Massalmeh; [2020-11-17]
    Keywords : Online community; Community of practice; Social theory of learning; Cultural integration; Cultural heritage; Handicrafts; Professional work; Immigrants; Design recommendation;

    Abstract : Purpose: The reason behind this study comes from the numerous difficulties and challenges that have affected promoting the cultural integration of Syrian immigrant craftsmen and decreased their opportunities for practicing their crafts in Sweden. Thus, the main aim of this study is to explore these challenges that eased up their integration and also hindered entering the Swedish labor market from Syrian craftsmen’s experiences to provide potential solutions to real obstacles through participating in an interactive online community of practice. READ MORE

  5. 15. Heritage encounters through new media: Mediated spectacle, the case of the Uppsala VR.

    University essay from Uppsala universitet/Institutionen för arkeologi och antik historia

    Author : Georgios Pagkakis; [2020]
    Keywords : User Experience; Virtual Heritage; Engagement; Sense of Place; Spectacle;

    Abstract : This thesis has been an odyssey of sorts, into how the creative and playful use of digital tools, such as virtual reality technology, may prompt one's engagement with ‘the lost atmosphere of a Place’ and its history. My point of reference is the novel platform known as Uppsala VR, the property of the Gamla Uppsala museum in Sweden. READ MORE