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Showing result 1 - 5 of 7 essays matching the above criteria.

  1. 1. Evaluating the performance of a team consisting of an advanced agent and a less advanced agent in the game Manille : A comparison of agents trained using the CFR algorithm with and without abstractions.

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Oliver Lindgren; Leonardo Rezza; [2023]
    Keywords : ;

    Abstract : Making artificial intelligence (AI) algorithms solve games has always been an interesting benchmark of AI research. Perfect information games like Chess can be played on a level beyond human capabilities. READ MORE

  2. 2. Self-Play Reinforcement Learning for Finding Intrusion Prevention Strategies

    University essay from KTH/Matematisk statistik

    Author : Jakob Stymne; [2022]
    Keywords : Network security; automation; reinforcement learning; Markov Security Games; Neural Fictitious Self Play; Nätverkssäkerhet; automatisering; förstärkningsinlärning; Markovianska säkerhetsspel; Neural Fictitious Self Play;

    Abstract : This Master thesis studies automated intrusion prevention using self-play reinforcement learning. We extend a decision-theoretic model of the intrusion prevention use case based on optimal stopping theory proposed in previous work to a game-theoretic setting. READ MORE

  3. 3. Deep Reinforcement LearningA case study of AlphaZero

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Fredrik Mattisson; [2021]
    Keywords : ;

    Abstract : Using deep neural networks for reinforcement learning has proven very successful, as demonstrated by the AlphaZero algorithm developed by DeepMind in 2018. This algorithm is capable of mastering two-player zero-sum board games entirely by playing against itself. READ MORE

  4. 4. Deep Distributional Temporal Difference Learning for Game Playing

    University essay from Lunds universitet/Matematisk statistik

    Author : Frej Berglind; [2019]
    Keywords : Reinforcement Learning; Deep Learning; Temporal Difference Learning; Distributional Learning; Game Playing; 5-in-a-row; Artificial Intelligence.; Mathematics and Statistics;

    Abstract : Temporal difference learning is considered one of the most successful methods in reinforcement learning. Recent developments in deep learning have opened up a new world of opportunities. READ MORE

  5. 5. Game contingent claims

    University essay from KTH/Matematisk statistik

    Author : Daniel Eliasson; [2012]
    Keywords : Game contingent claims; game options; Israeli options; Dynkin games; zero-sum games; non-zero-sum games; Monte-Carlo simulation; pricing;

    Abstract : Abstract Game contingent claims (GCCs), as introduced by Kifer (2000), are a generalization of American contingent claims where the writer has the opportunity to terminate the contract, and must then pay the intrinsic option value plus a penalty. In complete markets, GCCs are priced using no-arbitrage arguments as the value of a zero-sum stochastic game of the type described in Dynkin (1969). READ MORE