The collider tool project

University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

Abstract: The emphasis on making game development more accessible to novice users is becoming increasingly more common. Gone are the days when game development was a pursuit only available for those with a broad programming background or extensive technical skills. Today, game development has become much more approachable, with a wide variety of tools and resources targeted at both novice and experienced users. Despite being a focus point for many game engine companies, there is still a lot of work that needs to be done to fully democratise game development. How could a tool for the adjustment of complex colliders’ shape in the Unity3D game engine targeted at game developers with little to no programming proficiency be designed and implemented? In this research study we delve into the process of creating a tool that enables adjustment of complex mesh colliders in Unity 3D's game engine, with an aim of making it accessible to users regardless of their previous experiences. A prototype of such a tool is developed using a design science strategic approach, which is later evaluated through interviews and thematic analysis. This study presents an exemplary approach to address the aforementioned task by providing the reader with an understanding of the tools used, how they were presented, and how the resulting prototype was perceived by its test users. The findings of this research study provides a framework for developing a tool that enables the adjustment of mesh colliders, while highlighting the significance of a comprehensive design process required when developing tools for novice users, and serves as a practical example of such a tool and how it could operate. Future research on the topic should focus on refining the design and features of the developed tool to further enhance its user friendliness.

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