Essays about: "3D Graphics in OpenGL"
Showing result 11 - 15 of 36 essays containing the words 3D Graphics in OpenGL.
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11. Hybrid Ray-Traced Reflections in Real-Time : in OpenGL 4.3
University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologierAbstract : Context. Reaching photo realistic results when rendering 3D graphics in real-time is a hard computational task. Ray-tracing gives results close to this but is too expensive to be run at real-time frame rates. READ MORE
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12. Fast GPU Accelerated Stereo Correspondence for Embedded Surveillance Camera Systems
University essay from Lunds universitet/Institutionen för datavetenskapAbstract : Many surveillance applications could benefit from the use of stereo cam- eras for depth perception. While state-of-the-art methods provide high quality scene depth information, many of the methods are very time consuming and not suitable for real-time usage in limited embedded systems. READ MORE
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13. Dynamic Visualization of Space Weather Simulation Data
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanAbstract : The work described in this thesis is part of the Open Space project, a collaboration between Linköping University, NASA and the American Museum of Natural History. The long-term goal of Open Space is a multi-purpose, open-source scientific visualization software. READ MORE
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14. Advanced RealTime sound techniques for Virtual Reality headsets
University essay from Linköpings universitet/Institutionen för datavetenskap; Linköpings universitet/Tekniska högskolanAbstract : Virtual reality headsets, like the Oculus Rift, uses visual tricks to enhance the feeling of immersion in virtual reality applications. This thesis explores the possibilities of creating an immersive sound experience to go along with the visuals. READ MORE
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15. Particle Systems Using 3D Vector Fields with OpenGL Compute Shaders
University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologierAbstract : Context. Particle systems and particle effects are used to simulate a realistic and appealing atmosphere in many virtual environments. However, they do occupy a significant amount of computational resources. The demand for more advanced graphics increases by each generation, likewise does particle systems need to become increasingly more detailed. READ MORE