Essays about: "3D Graphics in OpenGL"

Showing result 11 - 15 of 36 essays containing the words 3D Graphics in OpenGL.

  1. 11. Hybrid Ray-Traced Reflections in Real-Time : in OpenGL 4.3

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Mattias Frid Kastrati; [2015]
    Keywords : rasterized ray-tracing; deferred shading; dynamic scenes; selective hybrid method;

    Abstract : Context. Reaching photo realistic results when rendering 3D graphics in real-time is a hard computational task. Ray-tracing gives results close to this but is too expensive to be run at real-time frame rates. READ MORE

  2. 12. Fast GPU Accelerated Stereo Correspondence for Embedded Surveillance Camera Systems

    University essay from Lunds universitet/Institutionen för datavetenskap

    Author : Vilhelm Andersson Sturén; Sebastian Hindefelt; [2015]
    Keywords : disparity map; 3D vision; camera surveillance; images and graphics; surveillance; Stereo correspondence; GPU accelerated; fast; Technology and Engineering;

    Abstract : Many surveillance applications could benefit from the use of stereo cam- eras for depth perception. While state-of-the-art methods provide high quality scene depth information, many of the methods are very time consuming and not suitable for real-time usage in limited embedded systems. READ MORE

  3. 13. Dynamic Visualization of Space Weather Simulation Data

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

    Author : Victor Sand; [2014]
    Keywords : nasa; space; space weather; scientific visualization; visualization; 3d; graphics; volumetric; rendering; c ; opencl; opengl; glsl; amnh; pipeline; voxel; voxels; data structures; tsp tree; octree; gpu; gpgpu;

    Abstract : The work described in this thesis is part of the Open Space project, a collaboration between Linköping University, NASA and the American Museum of Natural History. The long-term goal of Open Space is a multi-purpose, open-source scientific visualization software. READ MORE

  4. 14. Advanced Real­Time sound techniques for Virtual Reality headsets

    University essay from Linköpings universitet/Institutionen för datavetenskap; Linköpings universitet/Tekniska högskolan

    Author : Johan Yngman; Emil Westergren; [2014]
    Keywords : virtual reality; c#; opengl; binaural sound; dynamic sound; sound model; fmod; sound propagation; oculus rift;

    Abstract : Virtual reality headsets, like the Oculus Rift, uses visual tricks to enhance the feeling of immersion in virtual reality applications. This thesis explores the possibilities of creating an immersive sound experience to go along with the visuals. READ MORE

  5. 15. Particle Systems Using 3D Vector Fields with OpenGL Compute Shaders

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Johan Anderdahl; Alice Darner; [2014]
    Keywords : Particle Systems; Vector Fields; GPGPU; Textures;

    Abstract : Context. Particle systems and particle effects are used to simulate a realistic and appealing atmosphere in many virtual environments. However, they do occupy a significant amount of computational resources. The demand for more advanced graphics increases by each generation, likewise does particle systems need to become increasingly more detailed. READ MORE