Essays about: "3D Graphics in OpenGL"
Showing result 6 - 10 of 36 essays containing the words 3D Graphics in OpenGL.
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6. Particle Systems : A Comparison Between Octree-based and Screen Space Particle Collision
University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologierAbstract : Background. Real-time applications like video games use particle systems for special effects to add visual aesthetics and realism. However, when complex behaviour that requires interaction between particles and geometry is desired, problems arise. The developer has to choose between having consistent and precise collisions or higher performance. READ MORE
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7. Multi-Volume Rendering in OpenSpace Using A-Buffers for Space Weather Visualizations
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanAbstract : The work described in this thesis is part of the initial development of the open-source visualization software OpenSpace, a collaborative project between Linköping University (LiU), the National Aeronautics and Space Administration (NASA) and the American Museum of Natural History (AMNH). The report covers the background and implementation of a rendering system that enables OpenSpace to interactively visualize multiple overlapping space weather events. READ MORE
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8. GPU-Based Visualisation of Viewshed from Roads or Areas in a 3D Environment
University essay from Linköpings universitet/InformationskodningAbstract : Viewshed refers to the calculation and visualisation of what part of a terrain isvisible from a given observer point. It is used within many fields, such as militaryplanning or telecommunication tower placement. READ MORE
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9. Implementing and Evaluating CPU/GPU Real-Time Ray Tracing Solutions
University essay from Mälardalens högskola/Akademin för innovation, design och teknikAbstract : Ray tracing is a popular algorithm used to simulate the behavior of light and is commonly used to render images with high levels of visual realism. Modern multicore CPUs and many-core GPUs can take advantage of the parallel nature of ray tracing to accelerate the rendering process and produce new images in real-time. READ MORE
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10. User Experinences in 3D
University essay from KTH/Data- och elektroteknikAbstract : 3D user interfaces are common today when for example doing industrial design, architecture and 3dmodelling but they are not commonly used in regular interfaces. The hardware requirements for suchinterfaces are not difficult to reach with today’s computers, laptops and mobile devices with only in-tegrated graphics cards. READ MORE