Essays about: "Textures"

Showing result 1 - 5 of 164 essays containing the word Textures.

  1. 1. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Fausto Zamora Arias; [2023-10-25]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Abstract : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. READ MORE

  2. 2. Exploring procedural generation of planets : Developing a tool to create spherical worlds

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Filip Tripkovic; [2023]
    Keywords : Procedural Content Generation; PCG; Planet; World; Sphere; Terrain; Noise; Unity; Editor; Designer; Tool; Game Development;

    Abstract : If you want procedurally generated content in your games, you often have to rely on your own ability to develop the desired tools. This can be limiting for newer game developers, leading to certain types of gameplay not being considered when designing games. READ MORE

  3. 3. Procedural generation and weathering of building facades : Replicating shape and distribution of wear-and-tear on real-world building facades

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Love Wessman; [2023]
    Keywords : procedural modeling; building facades; wear and tear; procedurell modellering; byggnadsfasader; slitage;

    Abstract : Manual modeling of building facades can be a cumbersome process. Instead, procedurally modeling building facades is a practical and quick way to achieve impressive visual results. This paper presents a method for prototyping 2D facades existing in a 3d environment, with the inclusion of shading-based procedural wear-and-tear. READ MORE

  4. 4. Identifying and Applying Hand-painted Features Onto Procedurally Generated Textures

    University essay from Blekinge Tekniska Högskola

    Author : Rebecca Künkel; Caroline Elsass; [2023]
    Keywords : Procedural content generation; procedural texturing; stylized;

    Abstract : Background. Procedural content generation (PCG) is a powerful tool used in manydifferent areas within game development. One of these areas are texturing where procedural generation have several advantages, including increased effectiveness, reducedstorage cost and unlimited texture resolution. READ MORE

  5. 5. Multiscale & Multiphysics Modelling of Thrust Pad (Air) Bearings

    University essay from Luleå tekniska universitet/Institutionen för teknikvetenskap och matematik

    Author : Nipon Roy; [2023]
    Keywords : Finite element modelling; Air bearing; Multiphysics simulations; Air lubrication; surface texture; Topology optimization;

    Abstract : Without lubrication, machines are not imaginable to perform over a long period of time and complete their designated operations. With its omnipresent availability, the air is capable of functioning as a lubricant in long operations very efficiently. Moreover, thrust bearings support axial loads and transmit power at the same time under heavy loads. READ MORE