Essays about: "Computer-Assisted"

Showing result 1 - 5 of 74 essays containing the word Computer-Assisted.

  1. 1. Teaching pronunciation effectively in an EFL classroom; a literature review

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : My Olsson; Alice Osborne; [2024]
    Keywords : effective teaching; English as a Foreign Language; intelligibility; secondary education; pronunciation;

    Abstract : This study provides a literature review of the most effective ways to teach pronunciation to EFL secondary school students in Sweden. There is limited time allocated to pronunciation leading to a scarcity of available effective methods. This impacts the important role which intelligibility holds in pronunciation. READ MORE

  2. 2. Bodies in Smartwatches : Embodied Data and Augmented Experiences in Self-Tracking Runners

    University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Author : Madelene Logren; [2023]
    Keywords : datafication; human-technology relations; postphenomenology; quantified self; self-tracking; smartwatches;

    Abstract : This thesis investigates the relation between human and smartwatch by exploring the experiences of four Swedish long-distance runners who use digital technology to self-track their running activities. By examining the participating runners’ use of their smartwatches and smartwatch data as postphenomenological human-technology relations (Ihde, 1990), this thesis offers a perspective on the use of wearable self-tracking technology as augmenting human experience through digital data. READ MORE

  3. 3. Mathematical Unconcealment and the Surveying of Proofs

    University essay from Uppsala universitet/Filosofiska institutionen

    Author : Jim Skog Pirinen; [2023]
    Keywords : philosophy of mathematics; Heidegger; Wittgenstein; surveyability; unconcealment;

    Abstract : Ever since the advent of computerized methods for solving mathematical problems, the concept of surveyability has played a central role in the debate surrounding what constitutes a mathematical proof. Ordinarily, it is by surveying the argument presented that the mathematician ascertains the truth of the conclusion, but with the advent of computer assisted technologies, there are mathematical conclusions known to be true without anyone ever having been able to survey the argument in its entirety. READ MORE

  4. 4. Automatic Detection of Tumour Infiltrating Lymphocytes in Breast Cancer Whole Slide Images

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Laureanne Antoinette Josephine Brechje Geraldine van Dijk; Tara Helena Irene de Groot; [2023]
    Keywords : Lymphocytes; Image Processing; Computer-Assisted; Pathology; Deep Learning; Artificial Intelligence; Breast Neoplasms;

    Abstract : Cancer is one of the most common diseases this century, with breast cancer being the most common form. Pathological examination is used to detect and quantify Tumour-infiltrating lymphocytes (TILs) in breast cancer Whole Slide Images (WSIs), which can be done manually or automatically. READ MORE

  5. 5. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE