Essays about: "ESSAY on game"

Showing result 16 - 20 of 52 essays containing the words ESSAY on game.

  1. 16. Beyond the Betrayal of Language : On the Role of Skepticism in Otherwise than Being

    University essay from Uppsala universitet/Filosofiska institutionen

    Author : Sara Alma Safije Sheikhi; [2018]
    Keywords : levinas; metaphysics; discourse; metaphilosophy; scepticism; language philosophy; ethics; otherism; dialogue; levinas; metafysik; diskurs; metafilosofi; skepticism; språkfilosofi; etik; dialog;

    Abstract : In Otherwise than Being (1974), Levinas asked if and how philosophy could make justice of the concrete ethical meeting by philosophical practice, which is unconditionally conditioned by language. Language, understood as partly situated in being and ontology, is analysed as an appropriation of the other, who is other than being. READ MORE

  2. 17. Computer gaming’s facilitation of the English subject : A quantitative research on the influence of computer gaming on students' English performance

    University essay from Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskap

    Author : Jonas Olsén; [2017]
    Keywords : Video games; extracurricular; EFL; DGBL; Gaming and grades.;

    Abstract : The focus of this study is the correlation between spent time on gaming and student grades. It is my hypothesis that computer gaming has potential for students to acquire communicative competences in English. READ MORE

  3. 18. Pragmatic Understanding through Dialogue and Choice: : How Role-playing Games like Fallout: New Vegas Promote Pragmatic Understanding

    University essay from Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskap

    Author : Adrian Carlzon; [2017]
    Keywords : ;

    Abstract : Pragmatic understanding is required for us to communicate with each other in our daily life, for example, we need to know how to respond appropriately depending on context and the relation we have towards the person/s we talk to. Without pragmatic understanding, we will have a hard time communicating to one another because of failure to understand the force in what is said. READ MORE

  4. 19. Agency Centric Design and Engaging Game Art in VR

    University essay from Blekinge Tekniska Högskola

    Author : Johan Qvarfordt; Johan Ronner; [2017]
    Keywords : VR; Agency; Game Art; Immersion;

    Abstract : This essay is a look into the future of games with new technology at hand, it serves as acloser look at new challenges and ways to overcome those challenges in VR game design.What new untapped way of acting on immersive storytelling can we convey with thisinteractive medium and how can we treat our players sense of agency within a VR world withthe necessary respect it deserves. READ MORE

  5. 20. WHY DO WE GAME? A Socio-Anthropological Analysis of Fallout 3 and the Role of Role-Playing Video Games in Society

    University essay from Göteborgs universitet/Institutionen för språk och litteraturer

    Author : Mikael Sewerin; [2016-09-07]
    Keywords : engelska; Fallout 3; Anthony Giddens; Sociology; Social anthropology; Role-playing games; Enjoyability; Addiction; Escapism; Popular culture; Critical cultural studies;

    Abstract : In this essay, the overt ideological message and the internal system for structuring gameplay in Fallout 3 (2008) have been analyzed from a socio-anthropological perspective developed by sociologist Anthony Giddens. The analysis concludes that the enjoyability of digital RPGs derives in part from the way their gameplay provides escapism from modern society’s socially alienating qualities, and indulgence in its socioeconomic motivational basis. READ MORE