Essays about: "Fredrik Carlsson"
Showing result 1 - 5 of 13 essays containing the words Fredrik Carlsson.
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1. Predicting cases and finding risk factors of Chronic Periodontitis using Neural Networks
University essay from Uppsala universitet/Statistiska institutionenAbstract : .... READ MORE
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2. Too Fast too Navigable : a study to research the effects of navigability for a customers purchase time
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Among today’s seemingly endless amount of online stores and markets, differentiation is crucial. However, attracting and satisfying online shoppers requires websites to not only present originality in offers and products, but to also be efficient and easy to use. READ MORE
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3. Steering towards Circular Economy- A case study about how individual translation of circular economy influences a multinational corporation (MNC)
University essay from Göteborgs universitet/Graduate SchoolAbstract : Circular Economy (CE) has been argued to be a necessary guideline for improving sustainable development, with the objective to gradually decouple growth from the consumption of finite resources. The findings in this report emphasise the complexity of finding a coherent definition of CE and outline why the concept is translated differently by individuals in a multinational corporation (MNC). READ MORE
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4. Gamified CoGNIT: cognitive assessment with added game elements : Gamification of medical examination
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. CoGNIT is a computerized test battery for cognitive assessment, used in diagnosing and treating patients with idiopathic normal pressure hydrocephalus (INPH). The disorder causes symptoms of dementia, among other things. Apart from other diseases with similar symptoms, like Alzheimer’s, INPH can be countered. READ MORE
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5. AlphaZero to Alpha Hero : A pre-study on Additional Tree Sampling within Self-Play Reinforcement Learning
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In self-play reinforcement learning an agent plays games against itself and with the help of hindsight and retrospection improves its policy over time. Using this premise, AlphaZero famously managed to become the strongest known Go, Shogi, and Chess entity by training a deep neural network from data collected solely from self-play. READ MORE