Essays about: "GPGPU"

Showing result 16 - 20 of 71 essays containing the word GPGPU.

  1. 16. A Qualitative Comparison Study Between Common GPGPU Frameworks

    University essay from Linköpings universitet/Informationskodning

    Author : Adam Söderström; [2018]
    Keywords : ;

    Abstract : The development of graphic processing units have during the last decade improved significantly in performance while at the same time becoming cheaper. This has developed a new type of usage of the device where the massive parallelism available in modern GPU’s are used for more general purpose computing, also known as GPGPU. READ MORE

  2. 17. Power Efficiency of Radar Signal Processing on Embedded Graphics Processing Units (GPUs)

    University essay from

    Author : Simon Blomberg; [2018]
    Keywords : GPGPU;

    Abstract : In recent years the use of graphics processing units for general purpose computation has been increasing. This provides a relatively cheap and easy way of optimizing computation intensive tasks. Although a lot of research has been done on this subject the power aspect of this is not very clear. READ MORE

  3. 18. Particle Systems : A Comparison Between Octree-based and Screen Space Particle Collision

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Nils Kåvemark; Stevan Miloradovic; [2018]
    Keywords : Particle System; Octree; Textures; GPGPU.;

    Abstract : Background. Real-time applications like video games use particle systems for special effects to add visual aesthetics and realism. However, when complex behaviour that requires interaction between particles and geometry is desired, problems arise. The developer has to choose between having consistent and precise collisions or higher performance. READ MORE

  4. 19. A Physically Based Pipeline for Real-Time Simulation and Rendering of Realistic Fire and Smoke

    University essay from Stockholms universitet/Numerisk analys och datalogi (NADA)

    Author : Yiyang He; [2018]
    Keywords : Visualization; Physically Based; Pipeline; Real-Time; Dynamic Simulation; Combustion; Fire; Explosion; Smoke; Thick Smoke; Computer Graphics; PDE; Numerical Methods; Grid Based; Navier-Stokes Equation; Imcompressible Fluid; Radiative Transfer Equation; RTE; Volumetric Illumination; Volumetric Rendering; Volumetric Global Illumination; Distant Light Source; Volumetric Global Shadow; Local Shadow Approximation; Black-body Radiation; Poisson Solver; Spectroscopy; Fire Color; Color Reproduction; Tone Mapping; Color Temperature; Color Matching Function; Tristimulus; CIE Standard Observer; Color Space; XYZ; RGB; GPU; GPGPU; ComputeShader; DirectX 12; Unity; C#;

    Abstract : With the rapidly growing computational power of modern computers, physically based rendering has found its way into real world applications. Real-time simulations and renderings of fire and smoke had become one major research interest in modern video game industry, and will continue being one important research direction in computer graphics. READ MORE

  5. 20. Performance Evaluation of Boids on the GPU and CPU

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Sebastian Lindqvist; [2018]
    Keywords : boid; ABM; agent based model; GPGPU;

    Abstract : Context. Agent based models are used to simulate complex systems by using multiple agents that follow a set of rules. One such model is the boid model which is used to simulate movements of synchronized groups of animals. READ MORE