Essays about: "Hedonic-Motivation System"
Found 4 essays containing the words Hedonic-Motivation System.
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1. The Metaverse - will consumers buy it? A quantitative study to predict consumers' intentions to use the Metaverse for shopping
University essay from Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategiAbstract : The interest in the Metaverse has recently captivated the attention of both individuals and organizations. In its most complete form, the Metaverse is envisioned to become a series of decentralized, interconnected virtual worlds where people can socialize, work, create, play, relax and transact. READ MORE
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2. The loot box dilemma : A qualitative thesis of video game players interactions and mitigation of unethical aspects in loot boxes.
University essay from Linnéuniversitetet/Institutionen för informatik (IK)Abstract : In-game purchase options are referred to as microtransactions and have become a common revenue for modern video games. Microtransactions refer to small payments made inside of video games to acquire game content. The phenomenon of microtransactions is often related to "loot boxes". READ MORE
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3. Microtransactions and lotteries in video-games
University essay fromAbstract : Microtransactions are part of a business model used almost extensively in the video-gaming industry where developers offer virtual goods or features via micropayments. The concept is relatively new and still unknown to many but deeply rooted in modern video-game developers’ business strategies. READ MORE
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4. Virtual Reality Locomotion : Four Evaluated Locomotion Methods
University essay from Högskolan Väst/Avd för informatikAbstract : Virtual Reality consumer hardware is now available for the masses through the HTC Vive, Oculus Rift and PlayStation VR. Locomotion or virtual travel inside immersive experiences is an area which is yet to be fully solved due to space constraints, problems with retaining immersion and potential sickness. READ MORE