Essays about: "Human-Computer Interaction HCI"

Showing result 21 - 25 of 134 essays containing the words Human-Computer Interaction HCI.

  1. 21. Generate power, generate art : Experiments with human-powered art, electronic paper and creative coding

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Roni Kaufman; [2022]
    Keywords : Human-computer interaction; Interaction design; Sustainable interaction; Interactive Arts; Media Arts; Människa–datorinteraktion; Hållbar interaktion; Interaktiv konst; Mediekonst;

    Abstract : This is a multidisciplinary project, at the intersection between interaction design, software development and media art. Human-Powered Interactions (HPI) is a field of Human-Computer Interactions (HCI) interested in self-sustainable systems in which power generation and the user interaction are simultaneous, unlike, for example, dynamo torches which have rechargeable batteries. READ MORE

  2. 22. Visual mapping in AI interfaces: to establish trust in explainable AI in mammography

    University essay from Mälardalens universitet/Akademin för innovation, design och teknik

    Author : Ebba Bergström; [2022]
    Keywords : Information design; Visual communication; Artificial intelligence; Mammography;

    Abstract : Artificial intelligence (AI) is a broad topic that many researchers and stakeholders want to implement into their daily tasks. There are expectations to implement AI in hospitals, starting with mammography centers. But there is a need to guarantee that it will be efficient and safe to use, and that requires a lot of research. READ MORE

  3. 23. Design Specifications for an Interactive Teaching Tool for Game AI using Gomoku

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Erik Nygren; [2022]
    Keywords : ;

    Abstract : This thesis seeks to understand and improve how students can learn the fundamentals of strategic game AI using a game-like application. The work focuses on the design specifications of a mockup application that can be used to teach a user the concepts behind the Minimax and Alpha-Beta Pruning algorithms using the strategic game Gomoku. READ MORE

  4. 24. Telling a story of the future : Using storyboards and narratives to evaluate anticipated experiences

    University essay from Södertörns högskola/Medieteknik

    Author : Anton Östlund; [2022]
    Keywords : Human-centered computing; Human-computer interaction; HCI design and evaluation methods; user studies;

    Abstract : Evaluating User Experiences early in a development process can save both time and money by pro-actively mapping out user needs and behavior patterns. However, since most well-known UX-evaluation methods applies during or after user interaction, due to the “second-order” design problem of experiences being a byproduct of interaction, there is a desire within HCI for more early-stage UX-evaluation methods that could be applied to concept stages as well. READ MORE

  5. 25. Sound effects when changing pages are not enough : Material and expressive properties of paper books in different contexts that should be implemented into e-readers

    University essay from Uppsala universitet/Människa-datorinteraktion

    Author : Michaela Holmgren; [2022]
    Keywords : E-readers; Books; Assemblage theory; Digitalizing analogue artifacts; Human-Computer Interaction;

    Abstract : E-readers have been available for many years, yet many people are still hesitant towards reading digitally in their spare time. In previous studies in the field of Human-Computer interaction (HCI), new e-readers have been designed, e-readers have been evaluated, and the attitude towards digital reading have been studied. READ MORE