Essays about: "Interaction design methodology"
Showing result 16 - 20 of 168 essays containing the words Interaction design methodology.
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16. How do linear and nonlinear levels inspire game flow in cooperative gameplay? : comparative analysis of collaborative mechanics design in ItTakes Two
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study investigates how linear and nonlinear level designs inspire game flow in cooperative gameplay through a close reading analysis. The research focuses on It Takes Two, a highly successful cooperative game with compelling and unusual combination of game elements that enhance the cooperative experience. READ MORE
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17. Navigating the Evolving World of Fashion In-Game Advertising
University essay from Uppsala universitet/Medier och kommunikationAbstract : Abstract This study addresses gaming as an interactive digital advertising tool, aiming to explore its effectiveness in digital marketing overall and to examine its impact on digital marketing for the fashion industry in particular. Purpose The purpose of this paper is to present an analytical framework for explaining the appeal of games for fashion brand advertising. READ MORE
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18. Digital Infrastructures for Cohousing
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This paper introduces the topic of Cohousing as a solution to the chronic housing crisis and examines how it can be supported by digital platforms, and what form they should take. The theoretical concept of platforms and infrastructure is examined in general and specifically for communities along with other co-operative practices. READ MORE
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19. User Interface Supporting Forest Machine Operators : Improve User Experience and Adaptability through Accessibility and Personalization
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Forest machine operators work in an environment that requires simultaneous monitoring of several factors. This is done using a control and information system, MaxiXT, that should provide the right information at the right time. READ MORE
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20. Opportunities of an Abusive Game Probe
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : How might we encourage playful yet provocative attitudes to explore unfamiliar methods? This thesis investigates how interaction designers can use unusual and thought-provoking methods in their design process. It focuses on understanding the challenges, limitations and opportunities of these types of approaches. READ MORE