Essays about: "Representation Learning"

Showing result 21 - 25 of 389 essays containing the words Representation Learning.

  1. 21. Learning features for extrinsic camera calibration of wide-angle cameras

    University essay from Linköpings universitet/Institutionen för systemteknik

    Author : Albin Holmkvist; Max Björkander; [2023]
    Keywords : Computer vision; camera calibration; machine learning; artificial intelligence; wireframes;

    Abstract : This thesis attempts to solve the problem of estimating the extrinsic camera parameters (pitch and roll) from a wide-angle view image. The first contributionis a data generation pipeline capable of producing wide-angle distorted images with rotation and line segment annotations. READ MORE

  2. 22. PVCFA: Principal Variation Context Feature Attribution : Distributed Chess for Perturbation-based Saliency Maps

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Marco Molinari; [2023]
    Keywords : Chess; Perturbation; Saliency maps; Multiagent; Reinforcement Learning; Schack; Perturbation; Saliency maps; Multiagent; Reinforcement Learning;

    Abstract : The research and development field of computer chess improved more in the last 5 years than in the whole history of computers. Unfortunately these unprecedented results comes with techniques that don’t leave much space to intuition and comprehensibility for humans. READ MORE

  3. 23. Room Impulse Response Interpolation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Daníel Thor Wilcox; [2023]
    Keywords : Virtual Acoustics; Machine Learning; Signal Processing; Room Impulse Response; Virtuell Akustik; Maskininlärning; Signalbehandling; rumsimpulssvar;

    Abstract : In Virtual Reality (VR) systems, the incorporation of acoustics allows for the generation of audio-visual stimuli, facilitating applications in engineering, architecture, and design. The goal of virtual acoustics is to create a realistic sound field in continuous space. READ MORE

  4. 24. Sorry, I Don’t Know a Justin! : A study of LGBTQIA+ Representation, Fan Interaction, and Identity in The Adventure Zone.

    University essay from Linnéuniversitetet/Institutionen för språk (SPR)

    Author : Sofie Jönsson; [2023]
    Keywords : EFL; The Adventure Zone; Universal Design for Learning; UDL; identity; LGBTQIA ; LGBTQ ; transmediation; authorship; fandom; fan interaction;

    Abstract : This thesis examines how queer identities are represented through characters in The Adventure Zone, a popular Dungeons and Dragons, fantasy comedy podcast that features unique fan contributions and deep involvement from the creators. Drawing on queer theory and theories of stereotypes and language, audience participation, and transmediation, this thesis argues that The Adventure Zone’s portrayal of queer identities both challenges dominant norms and stereotypes while also being shaped by them, and that listening to the podcast can create opportunities to discuss queer identities, LGBTQIA+ questions and the relationships between author and fans online in the Swedish EFL classroom. READ MORE

  5. 25. Building Information Modeling Connection Recommendation Based on Machine Learning Using Multimodal Information

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Zixin Zhou; [2023]
    Keywords : Building information modeling; Tekla Structures; Connection; Classification; Machine learning; Multimodal data fusion;

    Abstract : Den ökande komplexiteten i byggprojekt ger upphov till behovet av ett effektivt sätt att designa, hantera och underhålla strukturer. Byggnadsinformationsmodellering (BIM) underlättar dessa processer genom att tillhandahålla en digital representation av fysiska strukturer. READ MORE