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Showing result 1 - 5 of 11 essays matching the above criteria.

  1. 1. Visions of Couture : Designing an Interactive System for Fashion

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Gianmarco Gradellini; [2023]
    Keywords : Interaction Design; Gesture Interaction; Embodied Interaction; Holography; Holographic illusions; Fashion; Couture;

    Abstract : Visions of Couture is a project that explores the relationship between high fashion and technology. The aim of this work was to incorporate interactivity in a context, namely fashion, that has always been a pioneer in research and innovation but where interactive artefacts have so far had quite a marginal role. READ MORE

  2. 2. Exploring the Potential of Virtual Reality Shopping for Furniture : A Comparative Study with Web-based Retail

    University essay from Linköpings universitet/Institutionen för teknik och naturvetenskap

    Author : Ludvig Erlander Klein; [2023]
    Keywords : Computer science; VR; Virtual Reality; Retail; Web shopping; User Experience; UX; Furniture shopping;

    Abstract : Today there are two main ways of shopping; on a website or in a physical store, and each of them comes with its own benefits and downsides. A prototype for a store in virtual reality (VR) was created to take advantage of the unique aspects of VR, it created a shopping experience that is an improvement over web stores and has some advantages over physical stores too. READ MORE

  3. 3. Exploring the Potential of the Metaverse in Operations Management: Towards Sustainable Practices

    University essay from Jönköping University/JTH, Logistik och verksamhetsledning

    Author : Yaroslav Ukhanov; Andreas Berggren; [2023]
    Keywords : Metaverse; Virtual reality; Operations management; Sustainable development;

    Abstract : Problem statement - While reading earlier conducted research on how the Metaverse can be adopted into organizations' operations, a knowledge gap was identified. It was observed that despite the hype around the Metaverse, there is no empirical research on how organizations can adopt the Metaverse into their operations and how this can influence sustainable development. READ MORE

  4. 4. Hyndevad Recreation and Conservatory

    University essay from KTH/Arkitektur

    Author : Carolina Tideman; [2022]
    Keywords : arkitektur; eskilstuna; växhus; hållbarhet; rekreation; folketshus; kulturhus; landsbygd; växter; stål; konstruktion; miljö; återbruk; innovativ;

    Abstract : The purpose of the project was to design and develop a public hybrid building, focusing on innovative ways to connect different needs that exist in society. You were assigned a basic program to interpret and develop in relation to a chosen site and the conditions of that area. READ MORE

  5. 5. Showrooms: the future of online and offline retailers? - An explorative comparison of showrooms’ value contribution to the customer experience

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Emma Pärsson; Beata Edlund; [2021]
    Keywords : Showrooms; Customer Experience; Online- and Offline Retailers; Polestar; IKEA; Availability; Personnel- and Technology; Physical Experience; Brand Awareness; Business and Economics;

    Abstract : Purpose: The purpose of this study is to investigate from a consumer perspective, showrooms’ value contribution to the customer experience, and if there are differences in contribution whether the company, opening a showroom, derives from online or offline formats. Methodology: Conducting the study philosophies of epistemology and ontology was regarded, where the social constructionism stance was employed. READ MORE