Essays about: "Spherical"

Showing result 1 - 5 of 213 essays containing the word Spherical.

  1. 1. Exploring procedural generation of planets : Developing a tool to create spherical worlds

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Filip Tripkovic; [2023]
    Keywords : Procedural Content Generation; PCG; Planet; World; Sphere; Terrain; Noise; Unity; Editor; Designer; Tool; Game Development;

    Abstract : If you want procedurally generated content in your games, you often have to rely on your own ability to develop the desired tools. This can be limiting for newer game developers, leading to certain types of gameplay not being considered when designing games. READ MORE

  2. 2. Investigation of Roughness Effects on Heat Transfer of Upscaled Additively Manufactured Channels in the Turbulent Region Using Infrared Thermography

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Kaibin Wen; [2023]
    Keywords : Investigation of Roughness Effects on Heat Transfer of Upscaled Additively Manufactured Channels in the Turbulent Region Using Infrared Thermography; Additiv tillverkning; värmeöverföring; infraröd termografi; ytjämnhet; finita elementmetoden;

    Abstract : Additive manufacturing (AM) has largely improved design freedom compared with traditional manufacturing processes such as casting and milling. The layer-by-layer workflow makes it possible to produce objects with much more complex shapes and structures. READ MORE

  3. 3. Ballbot : Quadrouped spherical robot

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Lucas Dahlberg; Felix Löfgren; [2023]
    Keywords : Mechatronics; Arduino; CAD; quadruped robot; electronics; Mekatronik; Arduino; CAD; fyrbäddsrobot; elektronik;

    Abstract : This bachelor project in mechatronics aimed to design and build a versatile robot that can both roll and walk using four legs. Control of the robot’s movement was to be achieved by a joystick, with the ability to alter direction in both rolling and walking mode. However, due to time constraints, the rolling algoritm was not implemented. READ MORE

  4. 4. Kinematic Enrolment in Four Ordovician Trilobites Using Three-Dimensional Modelling

    University essay from Uppsala universitet/Paleobiologi

    Author : Alejandro Corrales Garcia; [2023]
    Keywords : 3D modelling; Blender; Dysplanus centrotus; enrolment kinematics; Gyrometopus lineatus; Illaenus sarsi; Ordovician; trilobites; Trilobiter; Enrollering; 3D-modellering; Blender; Modelos 3D; Blender; cinematica; enrollamiento; Ordovicico; trilobites;

    Abstract : Trilobites were a successful group of marine arthropods that thrived for much of the Palaeozoic Era. Akey innovation of trilobites involved the capacity to enrol their biomineralized exoskeletons for protection; a trait that appeared early in their evolutionary history during the Cambrian Period. READ MORE

  5. 5. A performance comparison between quadtree and tessellation LOD solutions for planetary terrain

    University essay from Blekinge Tekniska Högskola

    Author : Julius Wendt; [2023]
    Keywords : level of detail; planetary; rendering; quadtree; tessellation;

    Abstract : Background. Rendering planets with high detail from orbit to surface level is becoming increasingly common in video games. In this thesis, two solutions to achieving this will be compared, a quadtree solution and a tessellation solution. These solutions both implement an adaptive level of detail on a spherical shape. READ MORE