Essays about: "Starcraft 2"

Showing result 1 - 5 of 6 essays containing the words Starcraft 2.

  1. 1. Evaluating Curiosity Driven Exploration in a Large Action Space using Starcraft 2

    University essay from Lunds universitet/Institutionen för datavetenskap

    Author : Daniel Karlsson; Jascha Thiel; [2022]
    Keywords : Technology and Engineering;

    Abstract : .... READ MORE

  2. 2. Evaluating behaviour tree integration in the option critic framework in Starcraft 2 mini-games with training restricted by consumer level hardware

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Fredrik Lundberg; [2022]
    Keywords : Hierarchical reinforcement learning; reinforcement learning; behaviour tree; option critic; Starcraft 2; Hierarkiskt förstärkningsinlärning; förstärkningsinlärning; beteendeträd; option critic; Starcraft 2;

    Abstract : This thesis investigates the performance of the option critic (OC) framework combined with behaviour trees (BTs) in Starcraft 2 mini-games when training time is constrained by a time frame limited by consumer level hardware. We test two such combination models: BTs as macro actions (OCBT) and BTs as options (OCBToptions) and measure the relative performance to the plain OC model through an ablation study. READ MORE

  3. 3. Gate Recurrent Unit Neural Networks for Hearing Instruments

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Harshit Sharma; Pallavi Rajanna; [2020]
    Keywords : Keyword Spotting; GRU; Gated; Recurrent; Unint; RNN; Hearing Instruments; Hearing; Instruments.; Technology and Engineering;

    Abstract : Gated Recurrent Unit (GRU) neural networks have gained popularity for applications such as keyword spotting, speech recognition and other artificial intelligence applications. Typically for most applications training and inference is performed on cloud servers, and the result are transferred to the power constrained device, e.g. READ MORE

  4. 4. Monto Carlo Tree Search in Real Time Strategy Games with Applications to Starcraft 2

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Aron Granberg Orrevall; [2019]
    Keywords : ;

    Abstract : This thesis presents an architecture for an agent that can play the real-time strategy game Starcraft 2 (SC2) by applying Monte Carlo Tree Search (MCTS) together with genetic algorithms and machine learning methods. Together with the MCTS search, a light-weight and accurate combat simulator for SC2 as well as a build order optimizer are presented as independent modules. READ MORE

  5. 5. Combining Influence Maps and Potential Fields for AI Pathfinding

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Filip Pentikäinen; Albin Sahlbom; [2019]
    Keywords : Pathfinding; Real-time performance; Influence map; Potential field; GPGPU; Pathfinding; Realtidsprestanda; Influence map; Potential field; GPGPU;

    Abstract : This thesis explores the combination of influence maps and potential fields in two novel pathfinding algorithms, IM+PF and IM/PF, that allows AI agents to intelligently navigate an environment. The novel algorithms are compared to two established pathfinding algorithms, A* and A*+PF, in the real-time strategy (RTS) game StarCraft 2. READ MORE