Essays about: "User evaluation"
Showing result 16 - 20 of 1468 essays containing the words User evaluation.
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16. Front-end of a Debugger for Compiled Programs in Haskell
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : There are debugging tools available for Haskell programs today, but despite providing help for developers, these tools are not widely used in the Haskell community. Current debugging tools for Haskell have different kinds of limitations. This thesis will discuss the implementation of a new debugger with a graphical interface. READ MORE
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17. Context-aware security testing of Android applications : Detecting exploitable vulnerabilities through Android model-based security testing
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This master’s thesis explores ways to uncover and exploit vulnerabilities in Android applications by introducing a novel approach to security testing. The research question focuses on discovering an effective method for detecting vulnerabilities related to the context of an application. READ MORE
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18. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. READ MORE
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19. Virtual Reality for Assessment of Chronic Lower Back Pain in Physiotherapy : Task Selection, Design, and User Experience Evaluation
University essay from Umeå universitet/Institutionen för informatikAbstract : Chronic lower back pain (CLBP) presents a significant challenge in healthcare, requiring effective tools for rehabilitation and assessment. This study explores the use of virtual reality (VR) for the assessment of CLBP and addresses two research questions. READ MORE
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20. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE