Essays about: "Video Ads"
Showing result 1 - 5 of 13 essays containing the words Video Ads.
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1. Modeling, Simulation, and Injection of Camera Images/Video to Automotive Embedded ECU : Image Injection Solution for Hardware-in-the-Loop Testing
University essay from Uppsala universitet/Signaler och systemAbstract : Testing, verification and validation of sensors, components and systems is vital in the early-stage development of new cars with computer-in-the-car architecture. This can be done with the help of the existing technique, hardware-in-the-loop (HIL) testing which, in the close loop testing case, consists of four main parts: Real-Time Simulation Platform, Sensor Simulation PC, Interface Unit (IU), and unit under test which is, for instance, a Vehicle Computing Unit (VCU). READ MORE
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2. AI Second that Emotion - Using Natural Language Processing to Study the Impact of Non-Stereotyped Video Advertising on Consumers’ Emotions & Online Consumer Engagement
University essay from Göteborgs universitet/Graduate SchoolAbstract : This paper aims to provide a deeper understanding of the emotional and online engagement behavioral responses to non-stereotyped gender role depictions in video advertisements. The consumer response to two video ads that portray non-stereotyped gender roles by the well-known brands Gillette and Always was analyzed. READ MORE
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3. Generation Z users' attitudes towards online video advertising : Youtube video platform
University essay from Jönköping University/JTH, Avdelningen för datateknik och informatikAbstract : Generation Z has been in a high-pressure environment for a long time, whether studying or working, and everyone is in a fast-paced attitude of life. The online world, especially video software, is very popular among the Generation Z crowd because these video software can provide fast, convenient, and decompressed content. READ MORE
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4. Influence of social media advertising on consumer behavior : A quantitative study in Germany and Sweden
University essay from Umeå universitet/FöretagsekonomiAbstract : Social media sites and platforms have been on the rise for the last decade. Especially sincethe start of the still on-going Covid-19 pandemic it reached an all time high. Over half of theworld’s population is using social media. Everyone knows Facebook, Instagram, YouTube,TikTok, Snapchat, and many more. READ MORE
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5. Evaluation of Games Monetization Approaches : A case study on PlayersUknown’s Battlegrounds (PUBG)
University essay from Högskolan Dalarna/Institutionen för information och teknikAbstract : Video games have become a great source of entertainment and emerged as a massive industry in the past few decades. Technological advancements and evolution of smartphones have made it easier for developers to develop and launch their games on different platforms mostly in digital form. READ MORE