Essays about: "Video games"

Showing result 11 - 15 of 581 essays containing the words Video games.

  1. 11. Comparison between Smoothed-Particle Hydrodynamics and Position Based Dynamics for real-time water simulation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Rasmus Andersson; Erica Tjernell; [2023]
    Keywords : Fluid simulation; Lagrangian fluid simulation; Smoothed-Particle Hydronamics; Position Based Dynamics; Vätskesimulering; Lagransk vätskesimulering; Smoothed-Particle Hydronamics; Position Based Dynamics;

    Abstract : Two of the methods common in video game fluid simulation are SmoothedParticle Hydrodynamics (SPH), and Position Based Dynamics (PBD). They are both Lagrangian methods of fluid simulation. SPH has been used for many years in offline simulations and has truthful visuals, but is not as stable as the newer method PBD when using larger timesteps. READ MORE

  2. 12. Comparing Gaze Cues: Avatars versus Humans in Allocating Visual Attention : Eye Tracking Case Study

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Julius Albiz; [2023]
    Keywords : Gaze Cue; eye tracking; mixed-method; case study; Gaze Cue; eye tracking; mixad metod; fallstudie;

    Abstract : When designing websites or applications, being able to allocate visual attention to specific parts of an interface is important. One powerful tool that can be used for this is Gaze Cues, which is a social cue that makes use of gaze direction to allocate visual attention in the same direction. READ MORE

  3. 13. The key of challenging levels: An analysis of 2D puzzle video game levels

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Shurui Zhang; [2023]
    Keywords : Video games; 2D Puzzle games; Challenge types; Puzzle game levels;

    Abstract : This study is focused on the challenges in puzzle video games. Based on several previous studies, the researcher created seven different types of challenges in puzzle games. READ MORE

  4. 14. Epicness through level design : A God of War case study

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : David Petersen; [2023]
    Keywords : Level design; epic; game analysis;

    Abstract : Epic poems originate from Ancient Greece with the most well-known one being the Odyssey by Homer. Today other forms of media than just poems are considered epic. Video games have the possibility of both being incredibly detailed as the epic modern novel and being a spectacle as seen on epic cinema. READ MORE

  5. 15. Can the video game Medieval Dynasty reduce stress through nature therapy?

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Myasar Kamala; Ramzi Ayari; [2023]
    Keywords : Video games; Stress reduction; mental well-being; Medieval Dynasty; Psychological impact; Technology and health;

    Abstract : The rapid growth of technology, including video games and mobile phones, has raised concerns about addiction and mental health. This study explores the feasibility of using the game Medieval Dynasty to alleviate mental stress. READ MORE