Advanced search

Showing result 1 - 5 of 39 essays matching the above criteria.

  1. 1. Exploring Emely: An exploratory case study on the usability and user experience of a conversational agent for L2 learning

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Julia Ahrling; Jonna Franzén; [2023]
    Keywords : Conversational agents; Second language learning; L2 learning; Usability; User experience;

    Abstract : This study focuses on evaluating and enhancing the user experience of Emely, a conversational agent aimed at improving language skills for second language learners, particularly those who want to increase their chances of securing employment in Sweden. Usability testing was conducted in two test rounds, with the first round providing design implications for the user interface in the second round. READ MORE

  2. 2. An Ensemble of Difference: : Understanding(s) of Participant Experiences and Learning in a Heterogenous Adult Community Drama Class of First and Second Language Speakers in Sweden

    University essay from Stockholms universitet/Institutionen för pedagogik och didaktik

    Author : Julia Ouellette-Seymour; [2023]
    Keywords : Adult Education; Lifelong Learning; Drama in Education; Drama in L2; Applied Drama; Adult Learning Education; Applied Theatre; Language Learning; Community Drama; Non-formal Education; Migrant; Integration; Cultural Learning; Heterogenous Learning; SLA; Ethnographic Case Study; Vygotsky; Pragmatism;

    Abstract : This case study research aimed to explore, understand, and compare the experiences of individuals participating in a heterogeneous adult community drama class in Central Sweden. Drawing from classical pragmatism and employing a conceptual framework rooted in sociocultural theory, the study utilized semi-structured interviews, open-questionnaire responses, and participant observations to collect data which was analyzed through reflexive thematic analysis. READ MORE

  3. 3. “ - Cause I like working when I’m happy” : A case study of students in linguistic vulnerability and verbal interactions with peers in the social studies classroom

    University essay from Malmö universitet/Institutionen för skolutveckling och ledarskap (SOL)

    Author : Lina Knudsen; [2023]
    Keywords : classroom discussions; Developmental Language Disorder; group work; Individuals and Societies; International Baccalaureate; linguistic vulnerability; middle school; social studies; verbal interaction;

    Abstract : Syfte Syftet med denna studie är att bidra med insikt i hur Mellanårsprogrammets (MYP) elever i språklig sårbarhet och deras lärare upplever verbala interaktioner i klassen med elevernas kamrater i Individer och samhällen (I&S), ett samhällskunskapsämne inom International Baccalaureate läroplan.  Forskningsfrågor · Hur ser MYP-lärare på den effekt kamrater har på elever i språklig sårbarhet under verbala interaktioner i klassen och hur stödjer dessa lärare elever i språklig sårbarhet under dessa interaktioner i I&S?   · How do MYP students in linguistic vulnerability experience and understand verbal in-class interactions with peers in the I&S classroom and how do they experience the support given to them by their teachers during these interactions?  Theoretical Framework The theoretical framework of this case study is based on the sociocultural perspective as seen in Vygotsky’s work (1987), which have been developed further by Säljö (2000) and Kozulin (2003). READ MORE

  4. 4. The impact of an anthropomorphic robot’s facial expressions on L2 learning outcomes and motivation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sara Danielsson; Emil Hammarberg; [2023]
    Keywords : Robot assisted language learning; RALL; human-robot interaction; HRI; non-verbal immediacy; NVI; Robotassisterad språkinlärning; människa-robotinteraktion; MDI; icke-verbal kommunikation;

    Abstract : In a regular classroom setting, a more emotionally expressive teacher has been shown to be positively correlated with learning outcomes and task motivation among the students. Would this also be the case if the teacher were a robot? This study investigates how the facial expressions of an anthropomorphic robot affect learning outcomes and task motivation in adult learners studying a second language by setting up an experiment using the Furhat robot. READ MORE

  5. 5. Language Learning without the Feeling of Predatory Monetization using Flat Design : Gamification of Language Learning

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Kristian Svensson; [2022]
    Keywords : Gamification; Language Learning; Design Science; Flat Design; Predatory Monetization;

    Abstract : This paper aims to explore how different design choicesaffect players perceived feelings of purposeful limitations andpredatory monetization in educational gamified software. Thisstudy, along with two others, is part of an initiative by the EUto explore teaching of a second language, in this case Russian,through gamification. READ MORE