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Showing result 6 - 10 of 19 essays matching the above criteria.

  1. 6. Designing for an Enhanced Body Relation: A Mindful Technology that Encourages Adolescents to Explore Emotions

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : Simone Marie Okholm Hansen; [2018]
    Keywords : participatory design; soma-based design; somaesthetics; affective computing; mindfulness; adolescents; interaction design; prototyping; wearables; quantified self; emotions; body relation;

    Abstract : This thesis questions the idea that; quantified self technology can make us understand our bodies better and facilitate a healthy relationship with the body. Instead, it proposes that a healthy relationship to the body is developed through technology that facilitates a somatic practice, involving the bodily experience in the interpretations of the data. READ MORE

  2. 7. Serious Games and Affective Gaming : Affective avatars and the play-motivation in serious gaming

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Bernard Höschele Modic; [2017]
    Keywords : Serious Games; Affective Gaming; Affective Avatar; Emotions; Immersion;

    Abstract : This study aims to explore the question, how the use of applied gaming aspects through affective gaming, specifically as affective avatars, can promote an increment in play-motivation compared to today’s serious gaming. Similar studies in different fields have already shown, that the use of serious gaming can have a very positive impact on the motivation. READ MORE

  3. 8. Words have power: Speech recognition in interactive jewelry : a case study with newcome LGBT+ immigrants

    University essay from Södertörns högskola/Medieteknik

    Author : Anton Poikolainen Rosén; [2017]
    Keywords : Interactive jewelry; speech recognition; wearable computing; affective computing; LGBT ; migration; LED-lights.;

    Abstract : This paper addresses a design exploration focusing on interactive jewelry conducted with newcome LGBT+ immigrants in Sweden, leading to a necklace named PoWo that is “powered” by the spoken word through a mobile application that reacts to customizable keywords triggering LED-lights in the necklace. Interactive jewelry is in this paper viewed as a medium with a simultaneous relation to wearer and spectator thus affording use on the themes of symbolism, emotion, body and communication. READ MORE

  4. 9. Indices for Virtual Service Agent Design: Cross-Cultural Evaluation

    University essay from Lunds universitet/Institutionen för informatik

    Author : Peter Gerhat; [2016]
    Keywords : Virtual service agent; Avatar; Affective computing; Cross-cultural comparison; Localization; Business and Economics;

    Abstract : While localization helps to create websites and mobile apps for specific target markets, not as much attention was devoted to the area of affective virtual service agents. The situation is changing due to advances in affective computing and artificial intelligence. READ MORE

  5. 10. Using player's facial emotional expressions as a game input : Effects on narrative engagement

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Šárka Turečková; [2016]
    Keywords : Affective Computing; Emotions; Facial Expressions; Games; Narrative Engagement; Empathy;

    Abstract : Even self generated facial expression could hypothetically affect emotional engagement in narrative and with it possibly even other aspects of narrative engagement. This thesis evaluates effects of using player's facial emotional expressions as a game decision input in a social situation on narrative engagement and its dimensions. READ MORE