Essays about: "avatar"
Showing result 11 - 15 of 81 essays containing the word avatar.
-
11. Helping Children Becoming Digital Creators Through Design
University essay from Göteborgs universitet/HDK-Valand - Högskolan för konst och designAbstract : In 2022, acting in the digital world has become a large part of children’s culture in the west. There are plenty of big companies that approach children as customers and consumers by producing digital entertainment content to tie them to their brands. READ MORE
-
12. Improving active listening behaviours of embodied conversational agents (ECA) from a UX perspective
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Active listening is a communication technique where the listener listens to the speaker carefully and attentively by confirming or asking for more details about what they heard during a conversation. Active listening has proven to be a very useful technique in learning and extracting insightful information from the conversation and poses many challenges when emulating such behaviours in a virtual character. READ MORE
-
13. Avatar Selection in the Metaverse : How users choose their digital persona in VRChat
University essay from Uppsala universitet/Institutionen för speldesignAbstract : 1 Abstract Current endeavors in the tech-industry to create the first true metaverse, alongside other things, sparked the emergence of interest around virtual avatars, namely in the NFT community. Given the complexity of design-challenges associated with creating an immersive metaverse, its avatars and the systems they evolve around, this paper aims to understand user desires and motivational patterns for avatar selection in VRChat, a game that resembles much of what a future metaverse could look like. READ MORE
-
14. Avatar Playing Style : From analysis of football data to recognizable playing styles
University essay from Uppsala universitet/Avdelningen för systemteknikAbstract : Football analytics is a rapid growing area which utilizes conventional data analysis and computational methods on gathered data from football matches. The results emerging out of this can give insights of performance levels when it comes to individual football players, different teams and clubs. READ MORE
-
15. Embodied Avatars in Cinematic Virtual Reality : Effects on Presence, Social Presence, and Spatial Referencing.
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The increasing availability of modern head-mounted displays have spurred interest in social virtual reality (VR) applications, but their immersion-inducing features limit the use of important nonverbal social cues in multiuser contexts. Embodied avatars have proven useful in increasing the social affordances of real-time rendered VR applications but remain underexplored in cinematic virtual reality (CVR). READ MORE