Essays about: "big game project"

Showing result 6 - 10 of 15 essays containing the words big game project.

  1. 6. Hierarchical Procedural Decoration of Game Environments

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Ola Lidberg; Daniel Borgshammar; [2020]
    Keywords : PCG; Environment; Decoration; Interior; Procedural; Content; Generation; Hierarchical; Game; Immersive;

    Abstract : Immersive environments are a big part of videogames. With hardware being more capable thanever of displaying millions of triangles at once boththe capability and demand of more content in anenvironment increases. READ MORE

  2. 7. Development of software for digital manufacturing of children’s prosthetic arms for 3D-printing

    University essay from Lunds universitet/Innovation

    Author : Arantxa Juarez Perez; Lisa Phung; [2020]
    Keywords : 3D-printing; prosthetics; Grasshopper; process development; amputation; Technology and Engineering;

    Abstract : The conventional method to manufacture prosthetic arms is a time-\\consuming and complicated process. It is a process that has many manual steps that allow much room for human errors. With today's technology advancement it is possible to offer a more efficient technology that can replace the conventional manufacturing method of prostheses. READ MORE

  3. 8. Assessment of Predictive Models for Improving Default Settings in Streaming Services

    University essay from KTH/Skolan för kemi, bioteknologi och hälsa (CBH)

    Author : Mouzeina Lattouf; [2020]
    Keywords : Interpretable Machine Learning; Machine Learning; Shapley Additive Explanations; User Settings; User experience; Användarinställningar; Användarupplevelse; Maskininlärning; Shapley Additive Explanations; Tolkningsbar Maskininlärning;

    Abstract : Streaming services provide different settings where customers can choose a sound and video quality based on personal preference. The majority of users never make an active choice; instead, they get a default quality setting which is chosen automatically for them based on some parameters, like internet connection quality. READ MORE

  4. 9. Play for the Black Box — Using Critical Play to raise awareness of data privacy issues

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : Anette Isabella Giesa; [2020]
    Keywords : data privacy; critical play; activist game; creating awareness; biometric data; bio signals; designer s responsibility;

    Abstract : In the development of digitally connected solutions that require the use of personal data, the issue of data privacy is an important factor that must be taken into account. Simply informing users about how data is used and getting their consent with a simple click is not enough to create awareness of the issue of data privacy and let them make a conscious decision about the use of their personal data. READ MORE

  5. 10. Asset Finder: A Search Tool forFinding Relevant Graphical AssetsUsing Automated Image Labelling

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Max Perea Düring; Anton Gildebrand; Markus Linghede; [2019]
    Keywords : ;

    Abstract : The creation of digital 3D-environments appears in a variety of contexts such as movie making, video game development, advertising, architecture, infrastructure planning and education. When creating these environments it is sometimes necessary to search for graphical assets in big digital libraries by trying different search terms. READ MORE