Essays about: "Immersive"

Showing result 1 - 5 of 146 essays containing the word Immersive.

  1. 1. Flux/ Lux: Modulating Light through Adaptive Reuse

    University essay from Lunds universitet/Institutionen för arkitektur och byggd miljö

    Author : Isabella Robino; [2022]
    Keywords : glass recycling; module; urban recycling; adaptive reuse; refraction; experiential architecture; spatial recovery; recycling lab; catadores; Arts and Architecture;

    Abstract : How can we produce structural color through generative design to enhance the effects of natural light and refractive materials in urban recycling? This thesis explores how form be assembled to fabricate an ephemeral construction of volume and color. The objective of this research is to develop a system of glass modules that produce an immersive experience of light that transforms our spatial perception of the Trapiche Barnabé in Salvador, Brazil. READ MORE

  2. 2. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : PETRA BÉCZI; [2021-11-03]
    Keywords : virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Abstract : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. READ MORE

  3. 3. ARTivistic strategies

    University essay from Göteborgs universitet/Högskolan för scen och musik

    Author : Annika Britt Lewis; [2021-04-01]
    Keywords : artivism; strategies; arenas; sites; performance; theatre; dance; art; activism; devising; contemporary; performance art; physical theatre; site specific; intervention; subversive; composition; methods; multidiciplinary; manuscript; omnipresence; hydra; multi-spacial; manifest; undercover; public space; tools; choreography; performance lecture; immersive; interactive;

    Abstract : This is a reflection on contemporary performance work and it’s various strategies and methods in the interdisciplinary field of theatre, dance and performance art. Researching performative art in public space I’m posing the question; how can one develop new artistic strategies and arenas for dialog in and with our current society? By mapping my own practice and selected works, I emphasise the position of working outside of the theatre institutions and venues. READ MORE

  4. 4. The Tower: Design of Distinct AI Personalities in Stealth-Based Games Modeling personalities with believable and consistent behaviour for NPCs in games using stealth gameplay style

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Marek Cernák; Lianoudakis Orestis; [2021-03-03]
    Keywords : stealth gameplay; games research; AI; NPC; autonomous agents; personality modeling; thesis;

    Abstract : Computer games using stealth situations for defining their gameplay often rely on modeling an immersive, yet exploitable non-player character behaviour. Traditionally, the aim of the design of such a behaviour is to provide players with memorable behaviour patterns of the in-game agents in order to facilitate the means of devising strategies used by players to finish the game levels. READ MORE

  5. 5. IT IS MORE THAN WHAT MEETS THE EYE : Exploring Immersion & Co-Experience in Holographic Art

    University essay from Umeå universitet/Institutionen för informatik

    Author : Johannes Andersson; Matilda Pettersson; [2021]
    Keywords : hologram; art exhibition; co-experience; experience-centred design; immersion; affective affordance; Flow; HCI; digital arts.;

    Abstract : With the growing interest in digital ways to experience art exhibitions, HCI and especially experience-centred design research have in recent years begun to show promising results when implementing holograms into the social dynamics found in art exhibitions. However, as to why holograms can enhance engagement and immersion, more research can be done. READ MORE