Essays about: "cache"
Showing result 26 - 30 of 174 essays containing the word cache.
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26. Evaluation of cache memory configurations with performance monitoring in embedded real-time automotive systems : Determining performance characteristics of cache memory with hardware counters and software profiling.
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Modern day automotive systems are highly dependent on real-time software control to manage the powertrain and high-level features, such as cruise control. The computational power available has increased tremendously from decades of microcontroller and hardware development on such platforms. READ MORE
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27. Network Implementation with TCP Protocol : A server on FPGA handling multiple connections
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The growing number of players in Massively Multiplayer Online games puts a heavy load on the network infrastructure and the general-purpose CPU of the game servers. A game server’s network stack processing needs equal treatment to the game-related processing ability. READ MORE
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28. Clueless: A Tool Characterising Values Leaking as Addresses : Clueless: A Tool Characterising Values Leaking as Addresses
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : A fundamental programming feature that allows Spectre to effortlessly leak the value of secrets via cache side channels is the transformation of data values into addresses. Consider forexample sorting, hashing, or many other algorithms that create addresses based on datavalues. READ MORE
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29. Performance comparison between OOD and DOD with multithreading in games
University essay from Blekinge Tekniska HögskolaAbstract : Background. The frame rate of a game is important for both the end-user and the developer. Maintaining at least 60 FPS in a PC game is the current standard, and demands for efficient game applications rise. Currently, the industry standard within programming is to use Object-Oriented Design (OOD). READ MORE
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30. Exploring Selective coherence as a Solution to Self-invalidation in ArgoDSM
University essay from Uppsala universitet/DatorteknikAbstract : Maintaining coherency in a distributed system can prove challenging, this is especially true for distributed shared memory systems. The problem with remote synchronization in the distributed shared memory software ArgoDSM occurs when a lock operation has to cross the boundaries of a node, this causes a large number of self-invalidations (SI) or self-downgrades (SD) which is costly. READ MORE