Essays about: "enhanced video experience"

Showing result 1 - 5 of 15 essays containing the words enhanced video experience.

  1. 1. An analysis of how video advertising factors influence consumers' impulse purchase intentions — In the context of short-form video

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Huihao Lu; Yating Zheng; [2023]
    Keywords : Short-form video advertising; impulsive purchase intention; emotional response; Business and Economics;

    Abstract : Online shopping is gradually becoming a daily behavior in people's lives, and advertising marketing methods based on short videos are also playing an increasingly important role in this trend. Different from pictures and texts, it combines sound and picture, is easy to spread, and contains a lot of information, which conforms to people's habit of using fragmented information. READ MORE

  2. 2. Glimmers in the Dark : Enhancing Museum Experiences Through Interaction Design at the Natural History Museum of Denmark

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Aline Zimmermann Maya Simoes; [2023]
    Keywords : Interaction design; installation; museum; public settings; physical interfaces; playful interaction; embodied interaction; families; children; user experience;

    Abstract : In a digital and fast-paced world, museums are constantly updating their practices to support visitors’ experiences and interactive exhibits are increasingly gaining popularity. I collaborated with the Natural History Museum of Denmark to design an interactive room for their upcoming new building, specifically for the exhibit with the working title “Night in the Open Land”. READ MORE

  3. 3. User Interface: A Qualitative Investigation on Enhancing Player Engagement in Educational Games

    University essay from KTH/Hälsoinformatik och logistik

    Author : Viktor Lindström Söraas; Nonno Rydgren; [2023]
    Keywords : Player engagement; user interface; UI; graphics; Spelarengagemang; pedagogiska spel; användargränssnitt;

    Abstract : Gaming, a widely adopted form of entertainment, brings out different reactions inpeople. While some perceive it as a leisure activity, other find it the element of violence that can be found troubling. Researchers have found that video games are associated with many advantages such as enhancing focus, multitasking ability and working memory. READ MORE

  4. 4. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency

    University essay from Blekinge Tekniska Högskola

    Author : Emmanuel Adebayo; [2021]
    Keywords : Performance Assessment; Networked Immersive Media; Cloud Virtual Reality; Cloud Network; Edge Network.;

    Abstract : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users.  VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. READ MORE

  5. 5. A platform for multi-video learning content in emergency-related educational scenarios

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : David Lozano-Prieto; [2021]
    Keywords : Multi-view video player; multiple videos; web-based application; emergency scenario; education; enhanced video experience; interactive; drone; bodycam; 360-degrees;

    Abstract : Utilizing multiple videos is an upcoming approach for developing learning material. It consists of recording scenes from different perspectives using diverse recording approaches, for example, 360-degrees camera, a drone camera, and body cameras. READ MORE