Essays about: "finite-state strategy"
Showing result 1 - 5 of 6 essays containing the words finite-state strategy.
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1. Practical Verification of Stateful Embedded C Code using Finite State Machines and VCC
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Vehicles in the 21st-century are becoming more and more dependent on embedded software systems for navigation, system control, monitoring, and entertainment. Manufacturers of cars have also over the years been put under more and more safety regulations and as such, some of these systems are of a safety critical nature and undergo rigorous reliability testing. READ MORE
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2. Assessing the Economic Value of Implied Volatility Estimates
University essay from Handelshögskolan i Stockholm/Institutionen för finansiell ekonomiAbstract : This thesis studies the value of implied volatility estimates for portfolio allocation under the modern portfolio theory (MPT) framework introduced by Markowitz and compares the pricing performances of several common option pricing models. The thesis consists of two parts. READ MORE
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3. Collaboration in Multi-agent Games : Synthesis of Finite-state Strategies in Games of Imperfect Information
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : We study games where a team of agents needs to collaborate against an adversary to achieve a common goal. The agents make their moves simultaneously, and they have different perceptions about the system state after each move, due to different sensing capabilities. READ MORE
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4. Dynamic Strategy in Real-Time Strategy Games : with the use of finite-state machines
University essay from Linnéuniversitetet/Institutionen för datavetenskap (DV)Abstract : Developing real-time strategy game AI is a challenging task due to that an AI-player has to deal with many different decisions and actions in an ever changing complex game world. Humans have little problem when it comes to dealing with the complexity of the game genre while it is a difficult obstacle to overcome for the computer. READ MORE
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5. Adaptive goal oriented action planning for RTS games
University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikationAbstract : This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for Real-Time Strategy games. The system is at the end tested against a single opponent on three different maps with different sizes to test the ability of the AI opposed to the 'standard' Finite State Machines and the likes in Real-Time Strategy games. READ MORE