Essays about: "flocking behaviour"
Showing result 1 - 5 of 10 essays containing the words flocking behaviour.
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1. An alternative explanation for scale-free speed correlations in starling flocks: coarse-graining in time
University essay from Linnéuniversitetet/Institutionen för fysik och elektroteknik (IFE)Abstract : In a celebrated series of experimental observations, starling flocks have been shown to be characterized by scale-free, long-ranged spatial correlations in their velocity fluctuations. While this is expected for velocity orientation correlations on the basis of simple symmetry-breaking arguments, the same scaling-free behaviour for speed (i.e. READ MORE
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2. Distance and orientation-based formation control of UAVs and coordination with UGVs
University essay from Lunds universitet/Institutionen för reglerteknikAbstract : Nowadays, research in autonomous drones has increased thanks to the advancement of drone technology. Nevertheless, there are still limitations when performing specific missions due to flight duration, computational load and mission complexity. This thesis investigates ways to solve this problem by taking advantage of multiple UAVs and UGVs. READ MORE
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3. Flock O’ War - A Procedural Strategy Game Based on Real-Time Flocking Behaviour
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : In nature, it is common for animals to move together in a cohesive pattern, but without any apparent direction. This is referred to as flocking, herding or schooling etcetera depending on the species. READ MORE
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4. Baa! A procedural game based on real-time flocking behaviour
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Simulating the natural movement of large groups of flocking animals has been a growing field of research within computer science since the 1980’s, largely because of its potential in performance optimisation. The purpose of this bachelor’s thesis is to combine this existing research in flocking behaviour with gameplay design and optimisation to create a procedural game with flocking as its main feature. READ MORE
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5. Investigating and Modeling the Emergent Flocking Behaviour of Sheep Under Threat with Fear Contagion
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Virtual environments can feel lifeless or robotic, and a way to combat this is the inclusion of living creatures with life-like behaviour. Wanting to bring this into computer animation, Craig W. Reynolds formulated a model to simulate the flocking behaviour of birds. READ MORE