Essays about: "for and against computer games"

Showing result 6 - 10 of 19 essays containing the words for and against computer games.

  1. 6. Game Accessibility for Children with Cognitive Disabilities : Comparing Gesture-based and Touch Interaction

    University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Author : Francesca Gauci; [2021]
    Keywords : game accessibility; cognitive disability; gesture interaction; gesture-based games;

    Abstract : The interest in video games has grown substantially over the years, transforming from a means of recreation to one of the most dominating fields in entertainment. However, a significant number of individuals face several obstacles when playing games due to disabilities. READ MORE

  2. 7. User Interfaces and Gaming Performance : How the Type of UI Elements Impact Player Performance in FPS Games

    University essay from Jönköping University/Tekniska Högskolan

    Author : Thien Tran; Samuel Berg; [2021]
    Keywords : User interfaces; user interface types; video games; computer games; first-person shooters; gaming performance; esports; competitive gaming;

    Abstract : Electronic sports (esports) is an activity in which players compete against each other in video games. It could be beneficial for the esports industry if players were to perform more consistently. The user interface in the game is one aspect that could impact player performance. READ MORE

  3. 8. Player Analysis in Computer Games Using Artificial Neural Networks

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : John Bergsten; Konrad Öhman; [2017]
    Keywords : Supervised learning; Artificial neural networks; Machine learning; Video games;

    Abstract : Star Vault AB is a video game development company that has developed the video game Mortal Online. The company has stated that they believe that players new to the game repeatedly find themselves being lost in the game. READ MORE

  4. 9. Character Balance in MOBA Games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Norén Teodor; Palm Emanuel; [2015]
    Keywords : computer games; MOBA; League of Legends; Dota 2; characters; balance; eSport.;

    Abstract : As live streaming of video games has become easier, electronic sports have grown quickly and they are still increasing as tournaments grow in viewers and prizes. The purpose of this paper is to examine the theory Metagame Bounds by applying it to League of Legends and Dota 2, to see if it is a valid way of looking at character balance in the Multiplayer Online Battle Arena game genre. READ MORE

  5. 10. EVOLUTIONARY AI IN BOARD GAMES : An evaluation of the performance of an evolutionary algorithm in two perfect information board games with low branching factor

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Viktor Öberg; [2015]
    Keywords : Branching factor; game tree; artificial intelligence; ai; evolutionary algorithm; minimax; alpha-beta;

    Abstract : It is well known that the branching factor of a computer based board game has an effect on how long a searching AI algorithm takes to search through the game tree of the game. Something that is not as known is that the branching factor may have an additional effect for certain types of AI algorithms. READ MORE