Essays about: "for and against computer games"

Showing result 11 - 15 of 19 essays containing the words for and against computer games.

  1. 11. Dynamic Strategy in Real-Time Strategy Games : with the use of finite-state machines

    University essay from Linnéuniversitetet/Institutionen för datavetenskap (DV)

    Author : Marcus Svensson; [2015]
    Keywords : real-time strategy; game AI; finite-state machine; Starcraft;

    Abstract : Developing real-time strategy game AI is a challenging task due to that an AI-player has to deal with many different decisions and actions in an ever changing complex game world. Humans have little problem when it comes to dealing with the complexity of the game genre while it is a difficult obstacle to overcome for the computer. READ MORE

  2. 12. Cooperative Behaviors BetweenTwo Teaming RTS Bots in StarCraft

    University essay from Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknik

    Author : Robin Karlsson; [2015]
    Keywords : AI; cooperative behavior; cooperation; real time strategy;

    Abstract : Context. Video games are a big entertainment industry. Many video games let players play against or together. Some video games also make it possible for players to play against or together with computer controlled players, called bots. READ MORE

  3. 13. Efficient Single State Agents for Computer Go

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : David Flemström; [2014]
    Keywords : ;

    Abstract : When it comes to Computer Go agents, the most common strategy is to traverse the game state tree to find as close to optimal solutions as possible. The goal is to sacrifice performance for a higher result accuracy. Going in the other direction — sacrificing accuracy for performance — is a less explored approach to the problem. READ MORE

  4. 14. Is TPM a dirty word? Digital rights management-systems and video games within the EU

    University essay from Lunds universitet/Juridiska institutionen

    Author : Alexandra Alquist; [2013]
    Keywords : EU-rätt; EU law; Immaterialrätt; Intellectual Property Law; Digital rights management; DRM; Technological protection measures; TPM; Video game; Fundamental rights; Law and Political Science;

    Abstract : Dator- och TV-spel är relativt nyligen introducerade och komplext utformade verk, vilket innebär en utmaning avseende upphovsrättsligt skydd. I huvudsak består ett sådant spel av ett flertal olika upphovsrättsliga alster, inkluderande programvaran, som är oupplösligt sammansatta i en och samma produkt. READ MORE

  5. 15. World of Warcraft-English - An Investigation of the Language of the English-speaking European Realms and its Differences to other kinds of Computer-Mediated Communication

    University essay from Göteborgs universitet/Institutionen för språk och litteraturer

    Author : Jacob Nolskog; [2012-02-20]
    Keywords : World of Warcraft; Computer-Mediated Communication; realms; computer game;

    Abstract : Over the last decade or so, there have appeared several computer games where one plays over the internet as a digital character with and against a large number of other players, interacting in more or less fantastic environments and cooperating to achieve goals in the game. The most successful by far of these MMORPGs (short for Massive Multiplayer Online Role-Playing Game), in terms of how many people are playing it, is World of Warcraft (WoW), released by Blizzard Entertainment in 2004 (MMOGchart. READ MORE