Essays about: "for and against computer games"

Showing result 16 - 19 of 19 essays containing the words for and against computer games.

  1. 16. Game Entry to Swedish Game Awards : "Winds of Kahlara"

    University essay from Örebro universitet/Akademin för naturvetenskap och teknik

    Author : David Vadi-Dris; Miika Pasma; [2010]
    Keywords : game development; directx; 3d; winds of kahlara; evil toys; SGA; swedish game awards; spelutveckling; directx; 3d; winds of kahlara; evil toys; SGA; swedish game awards;

    Abstract : This is a report that describes the implementation of a computer technical examination project at Örebro University. More specifically it is about how two students have developed a computer game as an entry for Swedish Game Awards, a competition for games developed without interaction from commercial companies. READ MORE

  2. 17. Playing Multiplayer Online Games - Attractive Factors

    University essay from Lunds universitet/Institutionen för informatik

    Author : Ander García Hernáez; Aritz Samaniego Orts; [2006]
    Keywords : Multiplayer Online Games; Interaction; Informatics; systems theory; Informatik; systemteori; Mathematics and Statistics;

    Abstract : Since the birth of Internet a few decades ago, playing computer games has become a social action that involves numerous users. There can be several reasons that can explain this behaviour but not many studies have been done on the topic. READ MORE

  3. 18. An adaptive AI for real-time strategy games

    University essay from Institutionen för kommunikation och information

    Author : Anders Dahlbom; [2004]
    Keywords : real-time strategy games; computer game AI; adaptive AI; RTS game AI;

    Abstract : In real-time strategy (RTS) games, the human player faces tasks such as resource allocation, mission planning, and unit coordination. An Artificial Intelligence (AI) system that acts as an opponent against the human player need to be quite powerful, in order to create one cohesive strategy for victory. READ MORE

  4. 19. Human-like Behaviour in Real-Time Strategy Games : An Experiment With Genetic Algorithms

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik och datavetenskap

    Author : Fredrik Olofsson; Johan W. Andersson; [2003]
    Keywords : artificial intelligence; genetic algorithms; strategy games; Turing test;

    Abstract : If a computer game company wants to stay competitive they must offer something extra. For many years, this extra has often been synonymous with better graphics. Lately, and thanks to the Internet, the focus has shifted in favour of more multi-player support. This also means that the requirements of one-player games increases. READ MORE