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Showing result 1 - 5 of 25 essays matching the above criteria.

  1. 1. Designing a reactive feedback feature for end-users in web-based media software

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Jessica Dellmar; [2024]
    Keywords : User Feedback; End-user involvement; Usability; Design Thinking; User Experience;

    Abstract : Customer feedback is essential for improving a company's products or services and increasing customer satisfaction. Despite its value, user involvement faces many challenges, such as low user motivation and feedback with missing context information. READ MORE

  2. 2. Designing learning experiences for collaborative survival : Using stories about biodiversity measures in the construction sector

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Jonas Diego van Doorn; [2023]
    Keywords : Learning; design; interaction; biodiversity; construction; workshop; Lärande; design; interaktion; biologisk mångfald; konstruktion; verkstad;

    Abstract : Biodiversity loss is increasing at an unprecedented rate, with the construction sector generating significant negative externalities. Developing an educational experience focused on biodiversity within this sector can enhance knowledge and expertise to mitigate such loss by showcasing resilient nature-based solutions. READ MORE

  3. 3. Translating Vision into Action : A Design Toolkit for Facilitating Place Visioning Workshops in Placemaking

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Ninghan Tan; [2023]
    Keywords : Placemaking; Visioning; Participatory backcasting; Design toolkit; Workshop;

    Abstract : This thesis addresses the need for a practical toolkit to facilitate community participation in place visioning workshops, aiding placemakers in driving change in placemaking. By integrating the place visioning pathway into the participatory backcasting framework, the proposed adapted framework for place visioning consists of four activities: (1) Orientation - Define the current challenge of the place, (2) Visioning - Develop a future vision, (3) Backcasting - Propose actions to actualise the vision, and (4) Elaboration - Choose feasible actions to create an action plan. READ MORE

  4. 4. Co-creating Futures for Integrating Generative AI into the Designers’ Workflow

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Victoria Popova; [2023]
    Keywords : Generative AI; Co-design; Design fiction; HCI research; Generativ AI; Co-design; Designfiktion; MDI-forskning;

    Abstract : In recent years Generative AI tools have become increasingly ubiquitous and have given rise to much discussion concerning their impact on jobs, both in personal use and corporate settings. Despite Generative AI being a rapidly growing field, there is currently an existing research gap regarding the adoption of these tools across different domains. READ MORE

  5. 5. STRATEGIC PLANNING PROCESS AT A SWEDISH HIGHER EDUCATION INSTITUTION : The case of Malmö University

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Nándor Ruzsbánszki; [2022]
    Keywords : Education; Future; Media Technology; Organization; Planning; Strategy; University;

    Abstract : Education plays an essential role in people’s lives, throughout history institutions have been made for the better development of knowledge to the society. Contemporary challenges like, digital revolution, demographic changes, and data economy navigates civilization to the so-called knowledge society (Smidt, 2010). READ MORE