Essays about: "gamification at work"

Showing result 16 - 20 of 26 essays containing the words gamification at work.

  1. 16. Gaming at work to save energy - Supporting behavioural change of occupants through cooperative games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Yi Luo; [2018]
    Keywords : Persuasive technology; gamification; visualization; energy consumption; energy awareness; behaviour change; HCI.;

    Abstract : Commercial buildings are one of the main contributors to energy consumption while both energy management and occupants’ consumption behaviour play crucial roles in how energy is consumed. This study explored the energy awareness of occupants in a commercial building with the goal to investigate how increased awareness could support behaviour change. READ MORE

  2. 17. Winning at Gamification : How the implementation of gamification projects should be managed

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Author : Anton Flygare; Daniel Smirat; [2017]
    Keywords : Gamification; implementation; challenges; success factors; phase model;

    Abstract : The concept of gamification has various areas of applications as a mechanism for creating motivation and engagement to behavioral change. However, there is a gap in current literature regarding guidelines for implementing gamification, leading to uncertainty and approaches of trial-and-error. READ MORE

  3. 18. Gamification in Energy Production : Application of engaging and motivating game thinking in an optimization tool for production of district heating

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Malin Rosengren; [2017]
    Keywords : ;

    Abstract : While digitalization is changing the way we work and live, new methods and strategies are needed for motivating future generations at work. An approach to this is gamification, described as the use of game mechanics and elements for creating motivation and engagement in non-game contexts. READ MORE

  4. 19. Technology and Gamification at Work

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Frida Engslätt; [2017]
    Keywords : Activity-based workplace; Human Computer Interaction; User experience; Human Work Interaction Design; Gamifiation; Game design elements;

    Abstract : Activity-based workplaces are offices where the employees share workplaces and choose where to work based on their current activity. The aim is to make the work more efficient, but studies have shown that activity-based workplaces are not being used as intended. READ MORE

  5. 20. Games for Humanity : How serious games can engage communities for risk-reduction activities

    University essay from Uppsala universitet/Teologiska institutionen

    Author : Nadine Küng; [2017]
    Keywords : humanitarian action; disaster risk reduction; climate change adaptation; water and sanitation; community engagement; communication for development; behavior change; learning; game; gamification; serious games; engagement games; UNICEF; Red Cross Red Crescent;

    Abstract : In the past decade, major humanitarian actors such as UNICEF, WFP and the Red Cross Red Crescent movement have started developing serious games for activities ranging from early warning to handwashing. They celebrate their games as a promising channel to engage the communities they work with. READ MORE