Essays about: "gamification at work"

Showing result 21 - 25 of 26 essays containing the words gamification at work.

  1. 21. Animated Gamification - the effects of video clips as rewards in a gamified CRM software for B2B sales

    University essay from Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Author : Timothy Jalgard; [2016]
    Keywords : gamification; gamification design; gamified workplace; gamified experiences; MDA framework; gamification at work; video clips; motivation; extrinsic motivation;

    Abstract : Gamification innebär att man använder element och tekniker från spel i annars icke-lekfulla miljöer för att öka användarnas engagemang. Arbetssättet har de senaste åren blivit allt mer förekommande i profesionella sammanhang som skolan och i arbetslivet. READ MORE

  2. 22. Customer Aquisition and Retention by Gamifying User Experience : Gamifying the team messaging app Briteback

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Liska Cersowsky Weström; [2016]
    Keywords : gamification; motivation; communication; apps; digital; user experience; ux;

    Abstract : Studies have shown that many problems office workers face today arise from digital communication and collaboration, with information overload being the biggest obstacle to being effective and productive. Briteback is a new messaging app for teams, which was launched in November 2015, and which aims to solve these problems by providing users with a platform where they can manage all their work-related communication, in an attempt to structure office workers’ communication and to relieve communication related stress. READ MORE

  3. 23. Exploiting Temporal Difference for Energy Disaggregation via Discriminative Sparse Coding

    University essay from KTH/Matematisk statistik

    Author : Eric Leijonmarck; [2015]
    Keywords : ;

    Abstract : This thesis analyzes one hour based energy disaggregation using Sparse Coding by exploiting temporal differences. Energy disaggregation is the task of taking a whole-home energy signal and separating it into its component appliances. READ MORE

  4. 24. Autonomous Stroke Rehabilitation with Microsoft Kinect

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Nicolae Palade; [2014]
    Keywords : ;

    Abstract : The aim of the work is to design and prototype an autonomous stroke rehabilitation system using the Microsoft Kinect camera that allows patients to undergo their rehab therapy from home without the constant need of specialized staff involvement in the rehab process. The rehab system tracks and computes a set of measurable indicators that reflect the rehab progress. READ MORE

  5. 25. Gamified sales promotions vs BOGO sales promotions, a study comparing the effectiveness of rear-loaded incentive programs against each other

    University essay from Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategi

    Author : Karl Rystadius; Charles Houdoy; [2013]
    Keywords : Sales Promotions; Gamification; BOGO; Effectiveness; Consumer Behavior;

    Abstract : Gamification as a promotion method is something that has been gaining increasingly in popularity during recent years. Due to this fact we wanted to investigate if this technique is as effective as many claim it is. READ MORE