Essays about: "large scale data"

Showing result 31 - 35 of 1114 essays containing the words large scale data.

  1. 31. Punctuation Restoration as Post-processing Step for Swedish Language Automatic Speech Recognition

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Ishika Gupta; [2023]
    Keywords : Transformer; BERT; KB-BERT; NLP; punctuation restoration; deep learning; neural networks;

    Abstract : This thesis focuses on the Swedish language, where punctuation restoration, especially as a postprocessing step for the output of Automatic Speech Recognition (ASR) applications, needs furtherresearch. I have collaborated with NewsMachine AB, a company that provides large-scale mediamonitoring services for its clients, for which it employs ASR technology to convert spoken contentinto text. READ MORE

  2. 32. Abandoning Monolithic Architecture: Leaving an old paradigm for the possibilities of containerized microservices using an automated orchestration tool

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Sabina Cardell; Oscar Widén; [2023]
    Keywords : Digital Transformation; Change Management Microservices architecture; Monolithic Architecture; Three layer architecture; Containerization; Modernization Refactoring;

    Abstract : Många stora organisationer som myndigheter och banker arbetar med en monolitisk applikationsarkitektur som är ett gammalt sätt att strukturera applikationer. Flera faktorer som att attrahera och behålla talang, vara skalbar och flexibel, samt en bra tjänsteleverans driver dessa organisationer att byta till en mikrotjänstorienterad arkitektur. READ MORE

  3. 33. Exploring Knowledge Vaults with ChatGPT : A Domain-Driven Natural Language Approach to Document-Based Answer Retrieval

    University essay from Mittuniversitetet/Institutionen för data- och elektroteknik (2023-)

    Author : Mathias Hammarström; [2023]
    Keywords : Human-computer-interaction; NLP; LLM; ChatGPT; Question-Answering; Information-Retrieval.; Människa-dator interaktion; NLP; LLM; ChatGPT; Question-Answering; Information-Retrieval.;

    Abstract : Problemlösning är en viktig aspekt i många yrken. Inklusive fabriksmiljöer, där problem kan leda till minskad produktion eller till och med produktionsstopp. Denna studie fokuserar på en specifik domän: en massafabrik i samarbete med SCA Massa. READ MORE

  4. 34. Exploration of Radar Cross Section Models and Distributed Sensing Techniques in JCAS Cell-free Massive MIMO

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Qinglin Zou; [2023]
    Keywords : Joint communication and sensing; Cell-free massive MIMO; Swerling models; Distributed Sensing; Gemensam kommunikation och avkänning; Cellfri massiv MIMO; Swerling modeller; Distributed Sensing;

    Abstract : Joint Communication and Sensing (JCAS) technology enables the sharing of infrastructure, resources, and signals between communication and sensing. However, studying the performance and algorithms using appropriate target reflectivity models for detection poses a significant challenge. READ MORE

  5. 35. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE