Essays about: "league of legends"
Showing result 11 - 15 of 30 essays containing the words league of legends.
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11. Neural Networks for Standardizing Ratings inLeague of Legends
University essay from Örebro universitet/Institutionen för naturvetenskap och teknikAbstract : In the game League of Legends (LoL) there are several different regions globally withtheir own rating distribution. The purpose of this thesis is to examine if there are anydifferences in playing strength between the regions, and if so quantify what the offsetsare numerically.Data of matches played online are available publicly. We extracted 8. READ MORE
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12. Esports Fans as Players and Their Motivations to Spectate Esports : Case of League of Legends
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : Esports, also known as electronic sports, is constantly growing in popularity, with top competitions attracting audiences comparable to traditional sports events. Prior research has focused on comparing esports with traditional sports. READ MORE
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13. A Comparison of Machine Learning Algorithms for Predicting Winners of League of Legends Matches
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : League of Legends is one of the largest online multiplayer games played by millions around the world. This report has studied the accuracy and efficiency of five different machine learning algorithms in predicting the winner in a match of League of Legends with data collected ten minutes after it started. READ MORE
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14. How do the mechanics of honor systems in competitive games facilitate or hinder a toxic game aesthetic?
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Mängden människor som spelar datorspel ökar, och det gör även bekymmerna om den ökande ‘toxiciteten’ inom tävlings inriktade online spel, som League of Legends och Overwatch. Detta är ett beteende som både Blizzard och Riot Games har erkänt och därmed har utvecklat mer avancerade system som har som syfte att stimulera positivt beteende istället för att bara straffa negativa beteenden. READ MORE
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15. The iterative construction process of a spectator interface for Competitive Multiplayer Online Battle Arena (MOBA) Game : What to consider when designing a spectator interface
University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Abstract : Electronic sport or esport is a trend that involves playing competitive video games professionally. Traditional sports and esport have been compared to each other because of their similarities. Esport has grown in terms of viewership. Every year more spectators get interested and the number rises. READ MORE