Essays about: "ljudteknik"

Showing result 21 - 25 of 35 essays containing the word ljudteknik.

  1. 21. Which compound-earcon's attributes may improve a player's performance in a search-oriented gameplay: rhythm vs timbre?

    University essay from Luleå tekniska universitet/Medier ljudteknik och upplevelseproduktion och teater

    Author : Anton Savvateev; [2018]
    Keywords : Audio in games; Sound design; Audio design; Game Audio design; Sound effects in games; Audio in games; Sound in games; Earcon; Earcons; Compound-earcons; Compound-earcon; Compound earcons; Compound earcon; Rhythm; Timbre; Search-oriented gameplay; Player s performance; Digital games; Computer games; SFX; Ljuddesign; Ljud i digitala spel; Compound earcons; Earcons;

    Abstract : Earcons are commonly used by sound designers in order to support visual cues in a game andto make a gaming experience more enjoyable. This study covers two earcons’ attributes: rhythm and timbre. Rhythm and timbre attributes were chosen according to the earcon sounddesign guidelines from the previous studies. READ MORE

  2. 22. How does asymmetric latency in a closed network affect audio signals and strategies for dealing with asymmetric latency

    University essay from Luleå tekniska universitet/Medier ljudteknik och upplevelseproduktion och teater

    Author : Fredrik Lundberg; [2018]
    Keywords : Audio over IP; Latency; Closed network; Affect on audio signals;

    Abstract : This study investigates Audio over IP. A stress test was used to see what impact asymmetric latency had on the audio signal in a closed network. The study was constructed into two parts. The first part is the stress test where two AoIP solutions were tested. READ MORE

  3. 23. Artificial Reverb vs. Real Recorded Reverb in the Back Channels in a 5.1 Surround Setup

    University essay from Luleå tekniska universitet/Medier ljudteknik och upplevelseproduktion och teater

    Author : Adrian Emilsson; [2018]
    Keywords : Artificial Reverb; Reverb; comparison; surround; 5.1; realism; envelopment; preference; mushra; fukada; oct; acusticum;

    Abstract : When recording music for surround audio engineers sometimes face limitations in time, ideal microphone positions or a noisy audience. If this cannot be dealt with at the location, artificial reverbs are often used in the mixing to “fill in the blanks”. In this study, three instruments were recorded separately with two 5. READ MORE

  4. 24. Designing a User-Centered Music Experience for the Smartwatch

    University essay from KTH/Medieteknik och interaktionsdesign, MID

    Author : Oscar Linger; [2018]
    Keywords : User-Centered Design; Smartwatches; Music Experiences; Music Recommendation Systems; Gestures;

    Abstract : With a rapid growth in smartwatch and smartwatch audio technologies, there is a lack of knowledge regarding user needs for smartwatch audio experiences and how those needs can be satisfied through user-centered design. Previous smartwatch user behavior studies suggest that audio app usage is not a primary use case for the smartwatch. READ MORE

  5. 25. Stereo Enhancement Systems for headphones - What Shapes the Preference of a Listener?

    University essay from Luleå tekniska universitet/Medier ljudteknik och upplevelseproduktion och teater

    Author : Henri Vænerberg; [2018]
    Keywords : ;

    Abstract : Headphones and loudspeakers sound notably different from each other and music is often mixed on loudspeakers. The headphone listener therefore doesn’t hear what the engineer intended. A fix for this problem is introducing crosstalk to headphone listening and several ways of introducing said crosstalk have been implemented in the past. READ MORE